/*************************************************************************/ /* editor_sectioned_inspector.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_sectioned_inspector.h" #include "editor_property_name_processor.h" #include "editor_scale.h" #include "core/object/class_db.h" #include "core/containers/list.h" #include "core/math/vector2.h" #include "core/os/memory.h" #include "core/string/string_name.h" #include "core/typedefs.h" #include "core/variant/variant.h" #include "core/containers/vector.h" #include "editor/editor_inspector.h" #include "scene/gui/box_container.h" #include "scene/gui/control.h" #include "scene/gui/line_edit.h" #include "scene/gui/tree.h" class SectionedInspectorFilter : public Object { GDCLASS(SectionedInspectorFilter, Object); Object *edited; String section; bool allow_sub; bool _set(const StringName &p_name, const Variant &p_value) { if (!edited) { return false; } String name = p_name; if (section != "") { name = section + "/" + name; } bool valid; edited->set(name, p_value, &valid); return valid; } bool _get(const StringName &p_name, Variant &r_ret) const { if (!edited) { return false; } String name = p_name; if (section != "") { name = section + "/" + name; } bool valid = false; r_ret = edited->get(name, &valid); return valid; } void _get_property_list(List *p_list) const { if (!edited) { return; } List pinfo; edited->get_property_list(&pinfo); for (List::Element *E = pinfo.front(); E; E = E->next()) { PropertyInfo pi = E->get(); int sp = pi.name.find("/"); if (pi.name == "resource_path" || pi.name == "resource_name" || pi.name == "resource_local_to_scene" || pi.name.begins_with("script/") || pi.name.begins_with("_global_script")) { //skip resource stuff continue; } if (sp == -1) { pi.name = "global/" + pi.name; } if (pi.name.begins_with(section + "/")) { pi.name = pi.name.replace_first(section + "/", ""); if (!allow_sub && pi.name.find("/") != -1) { continue; } p_list->push_back(pi); } } } bool property_can_revert(const String &p_name) { return edited->call("property_can_revert", section + "/" + p_name); } Variant property_get_revert(const String &p_name) { return edited->call("property_get_revert", section + "/" + p_name); } protected: static void _bind_methods() { ClassDB::bind_method("property_can_revert", &SectionedInspectorFilter::property_can_revert); ClassDB::bind_method("property_get_revert", &SectionedInspectorFilter::property_get_revert); } public: void set_section(const String &p_section, bool p_allow_sub) { section = p_section; allow_sub = p_allow_sub; _change_notify(); } void set_edited(Object *p_edited) { edited = p_edited; _change_notify(); } SectionedInspectorFilter() { edited = nullptr; } }; void SectionedInspector::_bind_methods() { ClassDB::bind_method("_section_selected", &SectionedInspector::_section_selected); ClassDB::bind_method("_search_changed", &SectionedInspector::_search_changed); ClassDB::bind_method("update_category_list", &SectionedInspector::update_category_list); } void SectionedInspector::_section_selected() { if (!sections->get_selected()) { return; } selected_category = sections->get_selected()->get_metadata(0); filter->set_section(selected_category, sections->get_selected()->get_children() == nullptr); inspector->set_property_prefix(selected_category + "/"); } void SectionedInspector::set_current_section(const String &p_section) { if (section_map.has(p_section)) { section_map[p_section]->select(0); } } String SectionedInspector::get_current_section() const { if (sections->get_selected()) { return sections->get_selected()->get_metadata(0); } else { return ""; } } String SectionedInspector::get_full_item_path(const String &p_item) { String base = get_current_section(); if (base != "") { return base + "/" + p_item; } else { return p_item; } } void SectionedInspector::edit(Object *p_object) { if (!p_object) { obj = 0; sections->clear(); filter->set_edited(nullptr); inspector->edit(nullptr); return; } ObjectID id = p_object->get_instance_id(); inspector->set_object_class(p_object->get_class()); if (obj != id) { obj = id; update_category_list(); filter->set_edited(p_object); inspector->edit(filter); TreeItem *first_item = sections->get_root(); if (first_item) { while (first_item->get_children()) { first_item = first_item->get_children(); } first_item->select(0); selected_category = first_item->get_metadata(0); } } else { update_category_list(); } } void SectionedInspector::update_category_list() { sections->clear(); Object *o = ObjectDB::get_instance(obj); if (!o) { return; } List pinfo; o->get_property_list(&pinfo); section_map.clear(); TreeItem *root = sections->create_item(); section_map[""] = root; String filter; if (search_box) { filter = search_box->get_text(); } for (List::Element *E = pinfo.front(); E; E = E->next()) { PropertyInfo pi = E->get(); if (pi.usage & PROPERTY_USAGE_CATEGORY) { continue; } else if (!(pi.usage & PROPERTY_USAGE_EDITOR)) { continue; } if (pi.name.find(":") != -1 || pi.name == "script" || pi.name == "resource_name" || pi.name == "resource_path" || pi.name == "resource_local_to_scene" || pi.name.begins_with("_global_script")) { continue; } if (!filter.empty() && pi.name.findn(filter) == -1 && pi.name.replace("/", " ").capitalize().findn(filter) == -1) { continue; } int sp = pi.name.find("/"); if (sp == -1) { pi.name = "global/" + pi.name; } Vector sectionarr = pi.name.split("/"); String metasection; int sc = MIN(2, sectionarr.size() - 1); for (int i = 0; i < sc; i++) { TreeItem *parent = section_map[metasection]; parent->set_custom_bg_color(0, get_theme_color("prop_subsection", "Editor")); if (i > 0) { metasection += "/" + sectionarr[i]; } else { metasection = sectionarr[i]; } if (!section_map.has(metasection)) { TreeItem *ms = sections->create_item(parent); section_map[metasection] = ms; ms->set_text(0, EditorPropertyNameProcessor::get_singleton()->process_name(sectionarr[i])); ms->set_tooltip(0, EditorPropertyNameProcessor::get_singleton()->make_tooltip_for_name(sectionarr[i])); ms->set_metadata(0, metasection); ms->set_selectable(0, false); } if (i == sc - 1) { //if it has children, make selectable section_map[metasection]->set_selectable(0, true); } } } if (section_map.has(selected_category)) { section_map[selected_category]->select(0); } inspector->update_tree(); } void SectionedInspector::register_search_box(LineEdit *p_box) { search_box = p_box; inspector->register_text_enter(p_box); search_box->connect("text_changed", this, "_search_changed"); } void SectionedInspector::_search_changed(const String &p_what) { update_category_list(); } EditorInspector *SectionedInspector::get_inspector() { return inspector; } SectionedInspector::SectionedInspector() : obj(0), sections(memnew(Tree)), filter(memnew(SectionedInspectorFilter)), inspector(memnew(EditorInspector)), search_box(nullptr) { add_theme_constant_override("autohide", 1); // Fixes the dragger always showing up VBoxContainer *left_vb = memnew(VBoxContainer); left_vb->set_custom_minimum_size(Size2(190, 0) * EDSCALE); add_child(left_vb); sections->set_v_size_flags(SIZE_EXPAND_FILL); sections->set_hide_root(true); left_vb->add_child(sections, true); VBoxContainer *right_vb = memnew(VBoxContainer); right_vb->set_custom_minimum_size(Size2(300, 0) * EDSCALE); right_vb->set_h_size_flags(SIZE_EXPAND_FILL); add_child(right_vb); inspector->set_v_size_flags(SIZE_EXPAND_FILL); right_vb->add_child(inspector, true); inspector->set_use_doc_hints(true); sections->connect("cell_selected", this, "_section_selected"); } SectionedInspector::~SectionedInspector() { memdelete(filter); }