#ifndef PORTAL_PVS_H #define PORTAL_PVS_H /*************************************************************************/ /* portal_pvs.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/local_vector.h" class PVS { public: void clear(); void add_to_pvs(int p_room_id) { _room_pvs.push_back(p_room_id); } int32_t get_pvs_size() const { return _room_pvs.size(); } int32_t get_pvs_room_id(int32_t p_entry) const { return _room_pvs[p_entry]; } void add_to_secondary_pvs(int p_room_id) { _room_secondary_pvs.push_back(p_room_id); } int32_t get_secondary_pvs_size() const { return _room_secondary_pvs.size(); } int32_t get_secondary_pvs_room_id(int32_t p_entry) const { return _room_secondary_pvs[p_entry]; } void set_loaded(bool p_loaded) { _loaded = p_loaded; } bool is_loaded() const { return _loaded; } private: // pvs LocalVector _room_pvs; // secondary pvs is primary plus the immediate neighbors of the primary pvs LocalVector _room_secondary_pvs; bool _loaded = false; }; #endif