/*************************************************************************/ /* editor_property_name_processor.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_property_name_processor.h" #include "editor_settings.h" EditorPropertyNameProcessor *EditorPropertyNameProcessor::singleton = nullptr; String EditorPropertyNameProcessor::_capitalize_name(const String &p_name) const { String capitalized_string = p_name.capitalize(); // Fix the casing of a few strings commonly found in editor property/setting names. for (Map::Element *E = capitalize_string_remaps.front(); E; E = E->next()) { capitalized_string = capitalized_string.replace(E->key(), E->value()); } return capitalized_string; } String EditorPropertyNameProcessor::process_name(const String &p_name) const { const String capitalized_string = _capitalize_name(p_name); if (EDITOR_GET("interface/editor/translate_properties")) { return TTRGET(capitalized_string); } return capitalized_string; } String EditorPropertyNameProcessor::make_tooltip_for_name(const String &p_name) const { const String capitalized_string = _capitalize_name(p_name); if (EDITOR_GET("interface/editor/translate_properties")) { return capitalized_string; } return TTRGET(capitalized_string); } EditorPropertyNameProcessor::EditorPropertyNameProcessor() { ERR_FAIL_COND(singleton != nullptr); singleton = this; // The following initialization is parsed in `editor/translations/extract.py` with a regex. // The map name and value definition format should be kept synced with the regex. capitalize_string_remaps["2d"] = "2D"; capitalize_string_remaps["3d"] = "3D"; capitalize_string_remaps["Aa"] = "AA"; capitalize_string_remaps["Adb"] = "ADB"; capitalize_string_remaps["Ao"] = "AO"; capitalize_string_remaps["Bptc"] = "BPTC"; capitalize_string_remaps["Bvh"] = "BVH"; capitalize_string_remaps["Csg"] = "CSG"; capitalize_string_remaps["Cpu"] = "CPU"; capitalize_string_remaps["Db"] = "dB"; capitalize_string_remaps["Dof"] = "DoF"; capitalize_string_remaps["Dpi"] = "DPI"; capitalize_string_remaps["Etc"] = "ETC"; capitalize_string_remaps["Fbx"] = "FBX"; capitalize_string_remaps["Fps"] = "FPS"; capitalize_string_remaps["Fov"] = "FOV"; capitalize_string_remaps["Fsr"] = "FSR"; capitalize_string_remaps["Fs"] = "FS"; capitalize_string_remaps["Fxaa"] = "FXAA"; capitalize_string_remaps["Ggx"] = "GGX"; capitalize_string_remaps["Gi"] = "GI"; capitalize_string_remaps["Gdscript"] = "GDScript"; capitalize_string_remaps["Gles 2"] = "GLES2"; capitalize_string_remaps["Gles 3"] = "GLES3"; capitalize_string_remaps["Gi Probe"] = "GI Probe"; capitalize_string_remaps["Gpu"] = "GPU"; capitalize_string_remaps["Gui"] = "GUI"; capitalize_string_remaps["Hdr"] = "HDR"; capitalize_string_remaps["Hidpi"] = "hiDPI"; capitalize_string_remaps["Http"] = "HTTP"; capitalize_string_remaps["Ik"] = "IK"; capitalize_string_remaps["Ios"] = "iOS"; capitalize_string_remaps["Kb"] = "KB"; capitalize_string_remaps["Lod"] = "LOD"; capitalize_string_remaps["Msaa"] = "MSAA"; capitalize_string_remaps["Macos"] = "macOS"; capitalize_string_remaps["Opentype"] = "OpenType"; capitalize_string_remaps["Openxr"] = "OpenXR"; capitalize_string_remaps["Png"] = "PNG"; capitalize_string_remaps["Pvs"] = "PVS"; capitalize_string_remaps["Pvrtc"] = "PVRTC"; capitalize_string_remaps["S 3 Tc"] = "S3TC"; capitalize_string_remaps["Sdfgi"] = "SDFGI"; capitalize_string_remaps["Srgb"] = "sRGB"; capitalize_string_remaps["Ssao"] = "SSAO"; capitalize_string_remaps["Ssil"] = "SSIL"; capitalize_string_remaps["Ssh"] = "SSH"; capitalize_string_remaps["Sdf"] = "SDF"; capitalize_string_remaps["Sdk"] = "SDK"; capitalize_string_remaps["Tcp"] = "TCP"; capitalize_string_remaps["Url"] = "URL"; capitalize_string_remaps["Uv 1"] = "UV1"; capitalize_string_remaps["Uv 2"] = "UV2"; capitalize_string_remaps["Uv"] = "UV"; capitalize_string_remaps["Uwp"] = "UWP"; capitalize_string_remaps["Vram"] = "VRAM"; capitalize_string_remaps["Vsync"] = "V-Sync"; capitalize_string_remaps["Vector 2"] = "Vector2"; capitalize_string_remaps["Webp"] = "WebP"; capitalize_string_remaps["Webrtc"] = "WebRTC"; capitalize_string_remaps["Websocket"] = "WebSocket"; capitalize_string_remaps["Xr"] = "XR"; } EditorPropertyNameProcessor::~EditorPropertyNameProcessor() { singleton = nullptr; }