#ifndef MM_TRANSFORM_H #define MM_TRANSFORM_H #include "../mm_node.h" #include "../mm_node_universal_property.h" class MMTransform : public MMNode { GDCLASS(MMTransform, MMNode); public: Ref<MMNodeUniversalProperty> get_image(); void set_image(const Ref<MMNodeUniversalProperty> &val); Ref<MMNodeUniversalProperty> get_input(); void set_input(const Ref<MMNodeUniversalProperty> &val); Ref<MMNodeUniversalProperty> get_translate_x(); void set_translate_x(const Ref<MMNodeUniversalProperty> &val); Ref<MMNodeUniversalProperty> get_translate_y(); void set_translate_y(const Ref<MMNodeUniversalProperty> &val); Ref<MMNodeUniversalProperty> get_rotate(); void set_rotate(const Ref<MMNodeUniversalProperty> &val); Ref<MMNodeUniversalProperty> get_scale_x(); void set_scale_x(const Ref<MMNodeUniversalProperty> &val); Ref<MMNodeUniversalProperty> get_scale_y(); void set_scale_y(const Ref<MMNodeUniversalProperty> &val); int get_mode() const; void set_mode(const int val); void _init_properties(); void _register_methods(MMGraphNode *mm_graph_node); void _render(const Ref<MMMaterial> &material); Color _get_value_for(const Vector2 &uv, const int pseed); MMTransform(); ~MMTransform(); protected: static void _bind_methods(); Ref<MMNodeUniversalProperty> image; Ref<MMNodeUniversalProperty> input; Ref<MMNodeUniversalProperty> translate_x; Ref<MMNodeUniversalProperty> translate_y; Ref<MMNodeUniversalProperty> rotate; Ref<MMNodeUniversalProperty> scale_x; Ref<MMNodeUniversalProperty> scale_y; //export(int, "Clamp,Repeat,Extend") int mode; }; #endif