<?xml version="1.0" encoding="UTF-8" ?> <class name="GeometryInstance" inherits="VisualInstance" version="3.10"> <brief_description> Base node for geometry-based visual instances. </brief_description> <description> Base node for geometry-based visual instances. Shares some common functionality like visibility and custom materials. </description> <tutorials> </tutorials> <methods> <method name="get_flag" qualifiers="const"> <return type="bool" /> <argument index="0" name="flag" type="int" enum="GeometryInstance.Flags" /> <description> Returns the [enum GeometryInstance.Flags] that have been set for this object. </description> </method> <method name="set_custom_aabb"> <return type="void" /> <argument index="0" name="aabb" type="AABB" /> <description> Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero. </description> </method> <method name="set_flag"> <return type="void" /> <argument index="0" name="flag" type="int" enum="GeometryInstance.Flags" /> <argument index="1" name="value" type="bool" /> <description> Sets the [enum GeometryInstance.Flags] specified. See [enum GeometryInstance.Flags] for options. </description> </method> </methods> <members> <member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance.ShadowCastingSetting" default="1"> The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values. </member> <member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin" default="0.0"> The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box. </member> <member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0"> The GeometryInstance's max LOD distance. [b]Note:[/b] This property currently has no effect. </member> <member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis" default="0.0"> The GeometryInstance's max LOD margin. [b]Note:[/b] This property currently has no effect. </member> <member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance" default="0.0"> The GeometryInstance's min LOD distance. [b]Note:[/b] This property currently has no effect. </member> <member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" default="0.0"> The GeometryInstance's min LOD margin. [b]Note:[/b] This property currently has no effect. </member> <member name="material_overlay" type="Material" setter="set_material_overlay" getter="get_material_overlay"> The material overlay for the whole geometry. If a material is assigned to this property, it will be rendered on top of any other active material for all the surfaces. </member> <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override"> The material override for the whole geometry. If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh. </member> <member name="portal_mode" type="int" setter="set_portal_mode" getter="get_portal_mode" overrides="CullInstance" enum="CullInstance.PortalMode" default="3" /> </members> <constants> <constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting"> Will not cast any shadows. </constant> <constant name="SHADOW_CASTING_SETTING_ON" value="1" enum="ShadowCastingSetting"> Will cast shadows from all visible faces in the GeometryInstance. Will take culling into account, so faces not being rendered will not be taken into account when shadow casting. </constant> <constant name="SHADOW_CASTING_SETTING_DOUBLE_SIDED" value="2" enum="ShadowCastingSetting"> Will cast shadows from all visible faces in the GeometryInstance. Will not take culling into account, so all faces will be taken into account when shadow casting. </constant> <constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3" enum="ShadowCastingSetting"> Will only show the shadows casted from this object. In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be. </constant> <constant name="FLAG_DRAW_NEXT_FRAME_IF_VISIBLE" value="0" enum="Flags"> Unused in this class, exposed for consistency with [enum RenderingServer.InstanceFlags]. </constant> <constant name="FLAG_MAX" value="1" enum="Flags"> Represents the size of the [enum Flags] enum. </constant> </constants> </class>