#ifndef NAVIGATION_MESH_EDITOR_PLUGIN_H #define NAVIGATION_MESH_EDITOR_PLUGIN_H /*************************************************************************/ /* navigation_mesh_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef TOOLS_ENABLED #include "editor/editor_node.h" #include "editor/editor_plugin.h" ///class NavigationMeshInstance; class NavigationMeshEditor : public Control { friend class NavigationMeshEditorPlugin; GDCLASS(NavigationMeshEditor, Control); AcceptDialog *err_dialog; HBoxContainer *bake_hbox; ToolButton *button_bake; ToolButton *button_reset; Label *bake_info; //NavigationMeshInstance *node; void _bake_pressed(); void _clear_pressed(); protected: void _node_removed(Node *p_node); static void _bind_methods(); void _notification(int p_option); public: //void edit(NavigationMeshInstance *p_nav_mesh_instance); NavigationMeshEditor(); ~NavigationMeshEditor(); }; class NavigationMeshEditorPlugin : public EditorPlugin { GDCLASS(NavigationMeshEditorPlugin, EditorPlugin); NavigationMeshEditor *navigation_mesh_editor; EditorNode *editor; public: virtual String get_name() const { return "NavigationMesh"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_object); virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); NavigationMeshEditorPlugin(EditorNode *p_node); ~NavigationMeshEditorPlugin(); }; #endif #endif