#ifndef MM_MIRROR_H #define MM_MIRROR_H #include "../mm_node.h" #include "../mm_node_universal_property.h" class MMMirror : public MMNode { GDCLASS(MMMirror, MMNode); public: Ref get_image(); void set_image(const Ref &val); Ref get_input(); void set_input(const Ref &val); int get_direction() const; void set_direction(const int val); float get_offset() const; void set_offset(const float val); void _init_properties(); void _register_methods(MMGraphNode *mm_graph_node); void _render(const Ref &material); Color _get_value_for(const Vector2 &uv, const int pseed); MMMirror(); ~MMMirror(); protected: static void _bind_methods(); Ref image; Ref input; //export(int, "Horizontal,Vertical") int direction; float offset; }; #endif