// platform_config.h
/*
  FRT - A Godot platform targeting single board computers
  Copyright (c) 2017-2022  Emanuele Fornara
  SPDX-License-Identifier: MIT
 */

#include <alloca.h>

#define GLES2_INCLUDE_H "gles2_egl.h"
#define GLES3_INCLUDE_H "dl/gles3.gen.h"