/*************************************************************************/ /* gsai_steering_behavior.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gsai_steering_behavior.h" #include "gsai_steering_agent.h" #include "gsai_target_acceleration.h" bool GSAISteeringBehavior::get_is_enabled() const { return is_enabled; } void GSAISteeringBehavior::set_is_enabled(const bool val) { is_enabled = val; } Ref GSAISteeringBehavior::get_agent() { return agent; } void GSAISteeringBehavior::set_agent(const Ref &val) { agent = val; } void GSAISteeringBehavior::calculate_steering(Ref acceleration) { if (is_enabled) { call("_calculate_steering", acceleration); } else { acceleration->set_zero(); } } void GSAISteeringBehavior::_calculate_steering(Ref acceleration) { acceleration->set_zero(); } GSAISteeringBehavior::GSAISteeringBehavior() { is_enabled = true; } GSAISteeringBehavior::~GSAISteeringBehavior() { } void GSAISteeringBehavior::_bind_methods() { ClassDB::bind_method(D_METHOD("get_is_enabled"), &GSAISteeringBehavior::get_is_enabled); ClassDB::bind_method(D_METHOD("set_is_enabled", "value"), &GSAISteeringBehavior::set_is_enabled); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_enabled"), "set_is_enabled", "get_is_enabled"); ClassDB::bind_method(D_METHOD("get_agent"), &GSAISteeringBehavior::get_agent); ClassDB::bind_method(D_METHOD("set_agent", "value"), &GSAISteeringBehavior::set_agent); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "agent", PROPERTY_HINT_RESOURCE_TYPE, "GSAISteeringAgent"), "set_agent", "get_agent"); BIND_VMETHOD(MethodInfo("_calculate_steering", PropertyInfo(Variant::OBJECT, "acceleration", PROPERTY_HINT_RESOURCE_TYPE, "GSAITargetAcceleration"))); ClassDB::bind_method(D_METHOD("calculate_steering", "acceleration"), &GSAISteeringBehavior::calculate_steering); ClassDB::bind_method(D_METHOD("_calculate_steering", "acceleration"), &GSAISteeringBehavior::_calculate_steering); }