/*************************************************************************/ /* gsai_separation.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gsai_separation.h" #include "../gsai_steering_agent.h" #include "../gsai_target_acceleration.h" #include "../proximities/gsai_proximity.h" float GSAISeparation::get_decay_coefficient() const { return decay_coefficient; } void GSAISeparation::set_decay_coefficient(const float val) { decay_coefficient = val; } Ref GSAISeparation::get_acceleration() { return acceleration; } void GSAISeparation::set_acceleration(const Ref &val) { acceleration = val; } void GSAISeparation::_calculate_steering(Ref p_acceleration) { acceleration = p_acceleration; acceleration->set_zero(); ERR_FAIL_COND(!proximity.is_valid()); proximity->find_neighbors(_callback); } bool GSAISeparation::_report_neighbor(Ref p_neighbor) { ERR_FAIL_COND_V(!agent.is_valid(), false); Vector3 to_agent = agent->get_position() - p_neighbor->get_position(); float distance_squared = to_agent.length_squared(); float acceleration_max = agent->get_linear_acceleration_max(); float strength = decay_coefficient / distance_squared; if (strength > acceleration_max) { strength = acceleration_max; } acceleration->set_linear(acceleration->get_linear() + to_agent * (strength / sqrt(distance_squared))); return true; } GSAISeparation::GSAISeparation() { decay_coefficient = 1.0; } GSAISeparation::~GSAISeparation() { } void GSAISeparation::_bind_methods() { ClassDB::bind_method(D_METHOD("get_decay_coefficient"), &GSAISeparation::get_decay_coefficient); ClassDB::bind_method(D_METHOD("set_decay_coefficient", "value"), &GSAISeparation::set_decay_coefficient); ADD_PROPERTY(PropertyInfo(Variant::REAL, "decay_coefficient"), "set_decay_coefficient", "get_decay_coefficient"); ClassDB::bind_method(D_METHOD("get_acceleration"), &GSAISeparation::get_acceleration); ClassDB::bind_method(D_METHOD("set_acceleration", "value"), &GSAISeparation::set_acceleration); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "acceleration", PROPERTY_HINT_RESOURCE_TYPE, "GSAITargetAcceleration"), "set_acceleration", "get_acceleration"); }