#ifndef GSAI_SPECIALIZED_AGENT_H #define GSAI_SPECIALIZED_AGENT_H /*************************************************************************/ /* gsai_specialized_agent.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/object/reference.h" #include "../gsai_steering_agent.h" class GSAITargetAcceleration; class GSAISpecializedAgent : public GSAISteeringAgent { GDCLASS(GSAISpecializedAgent, GSAISteeringAgent); public: bool get_calculate_velocities() const; void set_calculate_velocities(const bool val); bool get_apply_linear_drag() const; void set_apply_linear_drag(const bool val); bool get_apply_angular_drag() const; void set_apply_angular_drag(const bool val); float get_linear_drag_percentage() const; void set_linear_drag_percentage(const float val); float get_angular_drag_percentage() const; void set_angular_drag_percentage(const float val); float get_last_orientation() const; void set_last_orientation(const float val); bool get_applied_steering() const; void set_applied_steering(const bool val); void apply_steering(const Ref &acceleration, const float delta); virtual void _apply_steering(Ref acceleration, float delta); GSAISpecializedAgent(); ~GSAISpecializedAgent(); protected: static void _bind_methods(); bool calculate_velocities; bool apply_linear_drag; bool apply_angular_drag; float linear_drag_percentage; float angular_drag_percentage; float last_orientation; bool applied_steering; }; #endif