#ifndef PROP_2D_DATA_PROP_2D_H #define PROP_2D_DATA_PROP_2D_H /*************************************************************************/ /* prop_2d_data_prop.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/math/vector3.h" #include "prop_2d_data_entry.h" #include "prop_2d_data.h" #include "modules/modules_enabled.gen.h" #ifdef MODULE_TEXTURE_PACKER_ENABLED #include "../../texture_packer/texture_packer.h" #endif class Prop2DDataProp2D : public Prop2DDataEntry { GDCLASS(Prop2DDataProp2D, Prop2DDataEntry); public: Ref get_prop() const; void set_prop(const Ref value); #ifdef MODULE_TEXTURE_PACKER_ENABLED void _add_textures_into(Ref texture_packer); #endif bool _processor_handles(Node *node); void _processor_process(Ref prop_data, Node *node, const Transform2D &transform, Ref entry = Ref()); Node *_processor_get_node_for(const Transform2D &transform, Node *node = nullptr); Prop2DDataProp2D(); ~Prop2DDataProp2D(); protected: static void _bind_methods(); private: bool _snap_to_mesh; Vector3 _snap_axis; Ref _prop; }; #endif