/*************************************************************************/ /* paint_inspector_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "paint_inspector_plugin.h" #include "../ui/property_inspectors/paint_project_property_inspector.h" #include "../ui/property_inspectors/paint_project_tools_property_inspector.h" #include "../ui/property_inspectors/paint_tools_property_inspector.h" #include "../nodes/paint_node.h" bool PaintInspectorPlugin::can_handle(Object *p_object) { return p_object->is_class("PaintNode"); } void PaintInspectorPlugin::parse_begin(Object *p_object) { PaintNode *paint_node = Object::cast_to(p_object); PaintProjectPropertyInspector *pc = memnew(PaintProjectPropertyInspector); pc->set_paint_node(paint_node); add_custom_control(pc); if (p_object->is_class("PaintCanvas")) { PaintToolsPropertyInspector *ptool = memnew(PaintToolsPropertyInspector); ptool->set_paint_node(paint_node); add_custom_control(ptool); } if (p_object->is_class("PaintProject")) { PaintProjectToolsPropertyInspector *pct = memnew(PaintProjectToolsPropertyInspector); pct->set_paint_node(paint_node); add_custom_control(pct); } } PaintInspectorPlugin::PaintInspectorPlugin() { } PaintInspectorPlugin::~PaintInspectorPlugin() { } void PaintInspectorPlugin::_bind_methods() { }