#ifndef PAINT_EDITOR__PLUGIN_H #define PAINT_EDITOR__PLUGIN_H /*************************************************************************/ /* paint_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/object/reference.h" #include "editor/editor_plugin.h" class PaintWindow; class Texture; class PaintNode; class PaintInspectorPlugin; class PaintEditorPlugin : public EditorPlugin { GDCLASS(PaintEditorPlugin, EditorPlugin); public: void make_visible(const bool visible); String get_name() const; void edit(Object *p_object); bool handles(Object *p_object) const; void edited_scene_changed(); bool forward_canvas_gui_input(const Ref &p_event); void forward_canvas_draw_over_viewport(Control *p_overlay); void forward_canvas_force_draw_over_viewport(Control *p_overlay); PaintEditorPlugin(EditorNode *p_node); ~PaintEditorPlugin(); EditorNode *editor; protected: void on_node_removed(Node *node); void _notification(int p_what); static void _bind_methods(); PaintNode *_active_node; PaintInspectorPlugin *_inspector_plugin; }; #endif