/*************************************************************************/ /* paint_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "paint_editor_plugin.h" #include "core/config/engine.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "paint_inspector_plugin.h" #include "../nodes/paint_node.h" void PaintEditorPlugin::make_visible(const bool visible) { } String PaintEditorPlugin::get_name() const { return "PaintNodeEditor"; } void PaintEditorPlugin::edit(Object *p_object) { _active_node = Object::cast_to(p_object); } bool PaintEditorPlugin::handles(Object *p_object) const { return p_object->is_class("PaintNode"); } void PaintEditorPlugin::edited_scene_changed() { } bool PaintEditorPlugin::forward_canvas_gui_input(const Ref &p_event) { if (!_active_node) { return false; } if (!ObjectDB::instance_validate(_active_node)) { _active_node = NULL; return false; } if (CanvasItemEditor::get_singleton() && CanvasItemEditor::get_singleton()->get_current_tool() != CanvasItemEditor::TOOL_SELECT) { return false; } return _active_node->forward_canvas_gui_input(p_event); } void PaintEditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) { } void PaintEditorPlugin::forward_canvas_force_draw_over_viewport(Control *p_overlay) { } PaintEditorPlugin::PaintEditorPlugin(EditorNode *p_node) { _active_node = NULL; editor = p_node; _inspector_plugin = memnew(PaintInspectorPlugin); add_inspector_plugin(_inspector_plugin); editor->get_scene_tree_dock()->add_custom_scene_root_class("Paint", "PaintProject"); } PaintEditorPlugin::~PaintEditorPlugin() { } void PaintEditorPlugin::on_node_removed(Node *node) { if (_active_node == node) { _active_node = NULL; } } void PaintEditorPlugin::_notification(int p_what) { if (p_what == NOTIFICATION_READY) { if (!get_tree()->is_connected("node_removed", this, "on_node_removed")) { get_tree()->connect("node_removed", this, "on_node_removed"); } } } void PaintEditorPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("on_node_removed", "node"), &PaintEditorPlugin::on_node_removed); }