/*************************************************************************/ /* noise.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "noise.h" #include "../../algos/mm_algos.h" #include "../../editor/mm_graph_node.h" #include "../mm_material.h" Ref MMNoise::get_image() { return image; } void MMNoise::set_image(const Ref &val) { image = val; } int MMNoise::get_grid_size() const { return grid_size; } void MMNoise::set_grid_size(const int val) { grid_size = val; set_dirty(true); } float MMNoise::get_density() const { return density; } void MMNoise::set_density(const float val) { density = val; set_dirty(true); } void MMNoise::_init_properties() { if (!image.is_valid()) { image.instance(); image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE); } image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE); register_output_property(image); } void MMNoise::_register_methods(MMGraphNode *mm_graph_node) { mm_graph_node->add_slot_texture_universal(image); //, Vector2(1, 10)); mm_graph_node->add_slot_int("get_grid_size", "set_grid_size", "Grid Size"); //, Vector2(0, 1)); mm_graph_node->add_slot_float("get_density", "set_density", "Density", 0.01); } Color MMNoise::_get_value_for(const Vector2 &uv, const int pseed) { float ps = 1.0 / float(pseed); //return dots(uv, 1.0/$(size), $(density), $(seed)); float f = MMAlgos::dots(uv, 1.0 / float(grid_size), density, ps); return Color(f, f, f, 1); } void MMNoise::_render(const Ref &material) { Ref img = render_image(material); image->set_value(img); } MMNoise::MMNoise() { grid_size = 16; density = 0.5; } MMNoise::~MMNoise() { } void MMNoise::_bind_methods() { ClassDB::bind_method(D_METHOD("get_image"), &MMNoise::get_image); ClassDB::bind_method(D_METHOD("set_image", "value"), &MMNoise::set_image); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image"); ClassDB::bind_method(D_METHOD("get_grid_size"), &MMNoise::get_grid_size); ClassDB::bind_method(D_METHOD("set_grid_size", "value"), &MMNoise::set_grid_size); ADD_PROPERTY(PropertyInfo(Variant::INT, "grid_size"), "set_grid_size", "get_grid_size"); ClassDB::bind_method(D_METHOD("get_density"), &MMNoise::get_density); ClassDB::bind_method(D_METHOD("set_density", "value"), &MMNoise::set_density); ADD_PROPERTY(PropertyInfo(Variant::REAL, "density"), "set_density", "get_density"); }