#ifndef MM_FBM_NOISE_H #define MM_FBM_NOISE_H /*************************************************************************/ /* fbm_noise.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "../mm_node.h" #include "../mm_node_universal_property.h" class MMFbmNoise : public MMNode { GDCLASS(MMFbmNoise, MMNode); public: Ref get_image(); void set_image(const Ref &val); int get_type() const; void set_type(const int val); Vector2 get_scale(); void set_scale(const Vector2 &val); int get_folds() const; void set_folds(const int val); int get_iterations() const; void set_iterations(const int val); float get_persistence() const; void set_persistence(const float val); void _init_properties(); void _register_methods(MMGraphNode *mm_graph_node); Color _get_value_for(const Vector2 &uv, const int pseed); void _render(const Ref &material); MMFbmNoise(); ~MMFbmNoise(); protected: static void _bind_methods(); Ref image; //export(int, "Value,Perlin,Simplex,Cellular1,Cellular2,Cellular3,Cellular4,Cellular5,Cellular6") int type; Vector2 scale; int folds; int iterations; float persistence; }; #endif