/*************************************************************************/ /* input_profile.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "input_profile.h" #include "core/config/project_settings.h" #include "core/string/ustring.h" #include "../class_profile.h" Ref InputProfile::get_owner() { return Ref(_owner); } void InputProfile::set_owner(ClassProfile *owner) { _owner = owner; } Array InputProfile::get_data() { return _data; } void InputProfile::set_data(const Array &data) { _data = data; } void InputProfile::load_to_projectsettings() { ERR_FAIL_COND(!ProjectSettings::get_singleton()); for (int i = 0; i < _data.size(); ++i) { Array arr = _data[i]; ProjectSettings::get_singleton()->set(arr[0], arr[1]); } } void InputProfile::save_from_projectsettings() { _data.clear(); List pinfo; ProjectSettings::get_singleton()->get_property_list(&pinfo); for (List::Element *E = pinfo.front(); E; E = E->next()) { const PropertyInfo &pi = E->get(); if (!pi.name.begins_with("input/")) continue; String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length()); Dictionary action = ProjectSettings::get_singleton()->get(pi.name); Array arr; arr.push_back(name); arr.push_back(action); _data.push_back(arr); } } void InputProfile::load_defaults() { _data.clear(); } void InputProfile::emit_change() { emit_signal("changed"); if (_owner != NULL) _owner->emit_change(); } Dictionary InputProfile::to_dict() const { Dictionary dict; dict["data"] = _data; return dict; } void InputProfile::from_dict(const Dictionary &dict) { _data = dict.get("data", Array()); emit_change(); } InputProfile::InputProfile() { _owner = nullptr; } void InputProfile::_bind_methods() { ADD_SIGNAL(MethodInfo("changed")); ClassDB::bind_method(D_METHOD("get_owner"), &InputProfile::get_owner); ClassDB::bind_method(D_METHOD("load_defaults"), &InputProfile::load_defaults); ClassDB::bind_method(D_METHOD("get_data"), &InputProfile::get_data); ClassDB::bind_method(D_METHOD("set_data", "data"), &InputProfile::set_data); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "data"), "set_data", "get_data"); ClassDB::bind_method(D_METHOD("load_to_projectsettings"), &InputProfile::load_to_projectsettings); ClassDB::bind_method(D_METHOD("save_from_projectsettings"), &InputProfile::save_from_projectsettings); }