#ifndef BAG_H #define BAG_H /*************************************************************************/ /* bag.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/vector.h" #include "core/object/resource.h" #include "../item_enums.h" class ItemTemplate; class ItemInstance; class Bag : public Resource { GDCLASS(Bag, Resource); public: int get_allowed_item_types() const; void set_allowed_item_types(const int value); bool add_item(Ref item); void add_item_at(int index, Ref item, bool signal = true); Ref get_item(const int index); Ref remove_item(const int index); void swap_items(const int item1_index, const int item2_index); void change_item_equip(int slot_id, Ref item); void set_item_count(int slot_id, int new_count); bool can_add_item(Ref item); int get_item_count(); int get_valid_item_count(); int get_size(); void set_size(const int size); bool is_full(); bool is_overburdened(); bool has_item(Ref item, int count); bool _has_item(Ref item, int count); void remove_items(Ref item, int count); void _remove_items(Ref item, int count); Dictionary to_dict(); void from_dict(const Dictionary &dict); Dictionary _to_dict(); void _from_dict(const Dictionary &dict); Bag(); ~Bag(); protected: static void _bind_methods(); private: int _allowed_item_types; int _bag_size; Vector> _items; }; #endif