/*************************************************************************/ /* database.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "database.h" #include "database_connection.h" #include "query_builder.h" #include "query_result.h" #include "table_builder.h" String Database::get_connection_string() { return _connection_string; } void Database::set_connection_string(const String &val) { _connection_string = val; } Ref Database::get_connection() { return _allocate_connection(); } Ref Database::_allocate_connection() { //Ref dbc; //dbc.instance(); //dbc->set_owner(this); //if needed //dbc->database_connect(_connection_string); //return dbc; return Ref(); } Database::Database() { } Database::~Database() { } void Database::_bind_methods() { ClassDB::bind_method(D_METHOD("get_connection_string"), &Database::get_connection_string); ClassDB::bind_method(D_METHOD("set_connection_string", "value"), &Database::set_connection_string); ADD_PROPERTY(PropertyInfo(Variant::STRING, "connection_string"), "set_connection_string", "get_connection_string"); ClassDB::bind_method(D_METHOD("get_connection"), &Database::get_connection); }