/*************************************************************************/ /* directory_create_dialog.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "directory_create_dialog.h" #include "core/os/dir_access.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "scene/gui/box_container.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/panel_container.h" static String sanitize_input(const String &p_path) { String path = p_path.strip_edges(); if (path.ends_with("/")) { path = path.left(path.length() - 1); } return path; } String DirectoryCreateDialog::_validate_path(const String &p_path) const { if (p_path.empty()) { return TTR("Folder name cannot be empty."); } if (p_path.find("\\") != -1 || p_path.find(":") != -1 || p_path.find("*") != -1 || p_path.find("|") != -1 || p_path.find(">") != -1) { return TTR("Folder name contains invalid characters."); } const Vector parts = p_path.split("/"); for (int i = 0; i < parts.size(); i++) { const String part = parts[i]; if (part.empty()) { return TTR("Folder name cannot be empty."); } if (part.ends_with(" ") || part[0] == ' ') { return TTR("Folder name cannot begin or end with a space."); } if (part[0] == '.') { return TTR("Folder name cannot begin with a dot."); } } DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); da->change_dir(base_dir); if (da->file_exists(p_path)) { return TTR("File with that name already exists."); } if (da->dir_exists(p_path)) { return TTR("Folder with that name already exists."); } return String(); } void DirectoryCreateDialog::_on_dir_path_changed(const String &p_text) { const String path = sanitize_input(p_text); const String error = _validate_path(path); if (error.empty()) { status_label->add_theme_color_override("font_color", get_theme_color("success_color", "Editor")); if (path.find("/") != -1) { status_label->set_text(TTR("Using slashes in folder names will create subfolders recursively.")); } else { status_label->set_text(TTR("Folder name is valid.")); } } else { status_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor")); status_label->set_text(error); } get_ok()->set_disabled(!error.empty()); } void DirectoryCreateDialog::ok_pressed() { const String path = sanitize_input(dir_path->get_text()); // The OK button should be disabled if the path is invalid, but just in case. const String error = _validate_path(path); ERR_FAIL_COND_MSG(!error.empty(), error); Error err; DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); err = da->change_dir(base_dir); ERR_FAIL_COND_MSG(err != OK, "Cannot open directory '" + base_dir + "'."); print_verbose("Making folder " + path + " in " + base_dir); err = da->make_dir_recursive(path); if (err == OK) { emit_signal("dir_created"); } else { EditorNode::get_singleton()->show_warning(TTR("Could not create folder.")); } hide(); } void DirectoryCreateDialog::_post_popup() { ConfirmationDialog::_post_popup(); label->set_text(vformat(TTR("Create new folder in %s:"), base_dir)); minimum_size_changed(); dir_path->grab_focus(); } void DirectoryCreateDialog::config(const String &p_base_dir) { base_dir = p_base_dir; label->set_text(""); // Set the correct text later in _post_popup to avoid GH-47005. dir_path->set_text("new folder"); dir_path->select_all(); _on_dir_path_changed(dir_path->get_text()); } void DirectoryCreateDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("_on_dir_path_changed"), &DirectoryCreateDialog::_on_dir_path_changed); ADD_SIGNAL(MethodInfo("dir_created")); } void DirectoryCreateDialog::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { status_panel->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree")); } break; } } DirectoryCreateDialog::DirectoryCreateDialog() { set_title(TTR("Create Folder")); set_custom_minimum_size(Size2i(480, 0) * EDSCALE); VBoxContainer *vb = memnew(VBoxContainer); add_child(vb); label = memnew(Label); label->set_autowrap(true); vb->add_child(label); dir_path = memnew(LineEdit); dir_path->connect("text_changed", this, "_on_dir_path_changed"); vb->add_child(dir_path); register_text_enter(dir_path); Control *spacing = memnew(Control); spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE)); vb->add_child(spacing); status_panel = memnew(PanelContainer); status_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL); vb->add_child(status_panel); status_label = memnew(Label); status_label->set_v_size_flags(Control::SIZE_EXPAND_FILL); status_panel->add_child(status_label); }