#ifndef NAVIGATION_UTILITIES_H #define NAVIGATION_UTILITIES_H /**************************************************************************/ /* navigation_utilities.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "core/math/vector3.h" #include "core/variant/array.h" #include "core/containers/rid.h" #include "core/variant/variant.h" namespace NavigationUtilities { enum PathfindingAlgorithm { PATHFINDING_ALGORITHM_ASTAR = 0, }; enum PathPostProcessing { PATH_POSTPROCESSING_CORRIDORFUNNEL = 0, PATH_POSTPROCESSING_EDGECENTERED, }; enum PathSegmentType { PATH_SEGMENT_TYPE_REGION = 0, PATH_SEGMENT_TYPE_LINK }; enum PathMetadataFlags { PATH_INCLUDE_NONE = 0, PATH_INCLUDE_TYPES = 1, PATH_INCLUDE_RIDS = 2, PATH_INCLUDE_OWNERS = 4, PATH_INCLUDE_ALL = PATH_INCLUDE_TYPES | PATH_INCLUDE_RIDS | PATH_INCLUDE_OWNERS }; struct PathQueryParameters { PathfindingAlgorithm pathfinding_algorithm = PATHFINDING_ALGORITHM_ASTAR; PathPostProcessing path_postprocessing = PATH_POSTPROCESSING_CORRIDORFUNNEL; RID map; Vector3 start_position; Vector3 target_position; uint32_t navigation_layers = 1; int metadata_flags = PATH_INCLUDE_ALL; }; struct PathQueryParameters2D { PathfindingAlgorithm pathfinding_algorithm = PATHFINDING_ALGORITHM_ASTAR; PathPostProcessing path_postprocessing = PATH_POSTPROCESSING_CORRIDORFUNNEL; RID map; Vector2 start_position; Vector2 target_position; uint32_t navigation_layers = 1; int metadata_flags = PATH_INCLUDE_ALL; }; struct PathQueryResult { PoolVector3Array path; PoolIntArray path_types; Array path_rids; PoolIntArray path_owner_ids; }; struct PathQueryResult2D { PoolVector2Array path; PoolIntArray path_types; Array path_rids; PoolIntArray path_owner_ids; }; } //namespace NavigationUtilities #endif // NAVIGATION_UTILITIES_H