<?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationTreePlayer" inherits="Node" version="3.5"> <brief_description> [i]Deprecated.[/i] Animation player that uses a node graph for blending animations. Superseded by [AnimationTree]. </brief_description> <description> [i]Deprecated.[/i] A node graph tool for blending multiple animations bound to an [AnimationPlayer]. Especially useful for animating characters or other skeleton-based rigs. It can combine several animations to form a desired pose. It takes [Animation]s from an [AnimationPlayer] node and mixes them depending on the graph. See [AnimationTree] for a more full-featured replacement of this node. </description> <tutorials> <link>$DOCS_URL/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="add_node"> <return type="void" /> <argument index="0" name="type" type="int" enum="AnimationTreePlayer.NodeType" /> <argument index="1" name="id" type="StringName" /> <description> </description> </method> <method name="advance"> <return type="void" /> <argument index="0" name="delta" type="float" /> <description> Shifts position in the animation timeline. [code]delta[/code] is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled. </description> </method> <method name="animation_node_get_animation" qualifiers="const"> <return type="Animation" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="animation_node_get_master_animation" qualifiers="const"> <return type="String" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="animation_node_get_position" qualifiers="const"> <return type="float" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="animation_node_set_animation"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="animation" type="Animation" /> <description> </description> </method> <method name="animation_node_set_filter_path"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="path" type="NodePath" /> <argument index="2" name="enable" type="bool" /> <description> </description> </method> <method name="animation_node_set_master_animation"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="source" type="String" /> <description> </description> </method> <method name="are_nodes_connected" qualifiers="const"> <return type="bool" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="dst_id" type="StringName" /> <argument index="2" name="dst_input_idx" type="int" /> <description> </description> </method> <method name="blend2_node_get_amount" qualifiers="const"> <return type="float" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="blend2_node_set_amount"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="blend" type="float" /> <description> </description> </method> <method name="blend2_node_set_filter_path"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="path" type="NodePath" /> <argument index="2" name="enable" type="bool" /> <description> </description> </method> <method name="blend3_node_get_amount" qualifiers="const"> <return type="float" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="blend3_node_set_amount"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="blend" type="float" /> <description> </description> </method> <method name="blend4_node_get_amount" qualifiers="const"> <return type="Vector2" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="blend4_node_set_amount"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="blend" type="Vector2" /> <description> </description> </method> <method name="connect_nodes"> <return type="int" enum="Error" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="dst_id" type="StringName" /> <argument index="2" name="dst_input_idx" type="int" /> <description> </description> </method> <method name="disconnect_nodes"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="dst_input_idx" type="int" /> <description> </description> </method> <method name="get_node_list"> <return type="PoolStringArray" /> <description> Returns a [PoolStringArray] containing the name of all nodes. </description> </method> <method name="mix_node_get_amount" qualifiers="const"> <return type="float" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="mix_node_set_amount"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="ratio" type="float" /> <description> </description> </method> <method name="node_exists" qualifiers="const"> <return type="bool" /> <argument index="0" name="node" type="StringName" /> <description> </description> </method> <method name="node_get_input_count" qualifiers="const"> <return type="int" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="node_get_input_source" qualifiers="const"> <return type="StringName" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="idx" type="int" /> <description> </description> </method> <method name="node_get_position" qualifiers="const"> <return type="Vector2" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="node_get_type" qualifiers="const"> <return type="int" enum="AnimationTreePlayer.NodeType" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="node_rename"> <return type="int" enum="Error" /> <argument index="0" name="node" type="StringName" /> <argument index="1" name="new_name" type="StringName" /> <description> </description> </method> <method name="node_set_position"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="screen_position" type="Vector2" /> <description> </description> </method> <method name="oneshot_node_get_autorestart_delay" qualifiers="const"> <return type="float" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="oneshot_node_get_autorestart_random_delay" qualifiers="const"> <return type="float" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="oneshot_node_get_fadein_time" qualifiers="const"> <return type="float" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="oneshot_node_get_fadeout_time" qualifiers="const"> <return type="float" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="oneshot_node_has_autorestart" qualifiers="const"> <return type="bool" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="oneshot_node_is_active" qualifiers="const"> <return type="bool" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="oneshot_node_set_autorestart"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="enable" type="bool" /> <description> </description> </method> <method name="oneshot_node_set_autorestart_delay"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="delay_sec" type="float" /> <description> </description> </method> <method name="oneshot_node_set_autorestart_random_delay"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="rand_sec" type="float" /> <description> </description> </method> <method name="oneshot_node_set_fadein_time"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="time_sec" type="float" /> <description> </description> </method> <method name="oneshot_node_set_fadeout_time"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="time_sec" type="float" /> <description> </description> </method> <method name="oneshot_node_set_filter_path"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="path" type="NodePath" /> <argument index="2" name="enable" type="bool" /> <description> </description> </method> <method name="oneshot_node_start"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="oneshot_node_stop"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="recompute_caches"> <return type="void" /> <description> Manually recalculates the cache of track information generated from animation nodes. Needed when external sources modify the animation nodes' state. </description> </method> <method name="remove_node"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="reset"> <return type="void" /> <description> Resets this [AnimationTreePlayer]. </description> </method> <method name="timescale_node_get_scale" qualifiers="const"> <return type="float" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="timescale_node_set_scale"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="scale" type="float" /> <description> </description> </method> <method name="timeseek_node_seek"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="seconds" type="float" /> <description> </description> </method> <method name="transition_node_delete_input"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="input_idx" type="int" /> <description> </description> </method> <method name="transition_node_get_current" qualifiers="const"> <return type="int" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="transition_node_get_input_count" qualifiers="const"> <return type="int" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="transition_node_get_xfade_time" qualifiers="const"> <return type="float" /> <argument index="0" name="id" type="StringName" /> <description> </description> </method> <method name="transition_node_has_input_auto_advance" qualifiers="const"> <return type="bool" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="input_idx" type="int" /> <description> </description> </method> <method name="transition_node_set_current"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="input_idx" type="int" /> <description> </description> </method> <method name="transition_node_set_input_auto_advance"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="input_idx" type="int" /> <argument index="2" name="enable" type="bool" /> <description> </description> </method> <method name="transition_node_set_input_count"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="count" type="int" /> <description> </description> </method> <method name="transition_node_set_xfade_time"> <return type="void" /> <argument index="0" name="id" type="StringName" /> <argument index="1" name="time_sec" type="float" /> <description> </description> </method> </methods> <members> <member name="active" type="bool" setter="set_active" getter="is_active" default="false"> If [code]true[/code], the [AnimationTreePlayer] is able to play animations. </member> <member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path" default="NodePath("..")"> The node from which to relatively access other nodes. It accesses the bones, so it should point to the same node the [AnimationPlayer] would point its Root Node at. </member> <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player" default="NodePath("")"> The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes. Once set, [Animation] nodes can be added to the [AnimationTreePlayer]. </member> <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode" default="1"> The thread in which to update animations. </member> </members> <constants> <constant name="NODE_OUTPUT" value="0" enum="NodeType"> Output node. </constant> <constant name="NODE_ANIMATION" value="1" enum="NodeType"> Animation node. </constant> <constant name="NODE_ONESHOT" value="2" enum="NodeType"> OneShot node. </constant> <constant name="NODE_MIX" value="3" enum="NodeType"> Mix node. </constant> <constant name="NODE_BLEND2" value="4" enum="NodeType"> Blend2 node. </constant> <constant name="NODE_BLEND3" value="5" enum="NodeType"> Blend3 node. </constant> <constant name="NODE_BLEND4" value="6" enum="NodeType"> Blend4 node. </constant> <constant name="NODE_TIMESCALE" value="7" enum="NodeType"> TimeScale node. </constant> <constant name="NODE_TIMESEEK" value="8" enum="NodeType"> TimeSeek node. </constant> <constant name="NODE_TRANSITION" value="9" enum="NodeType"> Transition node. </constant> <constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessMode"> Process animation during the physics process. This is especially useful when animating physics bodies. </constant> <constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode"> Process animation during the idle process. </constant> </constants> </class>