#ifndef PAINT_CANVAS_H #define PAINT_CANVAS_H #include "core/object/reference.h" #include "paint_node.h" class Image; class ImageTexture; class PaintCanvas : public PaintNode { GDCLASS(PaintCanvas, PaintNode); public: bool get_symmetry_x() const; void set_symmetry_x(const bool val); bool get_symmetry_y() const; void set_symmetry_y(const bool val); bool get_alpha_locked() const; void set_alpha_locked(const bool val); bool is_inside_canvas(const int x, const int y); void set_pixel_arr(const PoolVector2iArray &pixels, const Color &color); void set_pixel_v(const Vector2i &pos, const Color &color); void set_pixel(const int x, const int y, const Color &color); Color get_pixel_v(const Vector2i &pos); Color get_pixel(const int x, const int y); void set_preview_pixel_v(const Vector2i &pos, const Color &color); void set_preview_pixel(const int x, const int y, const Color &color); Color get_preview_pixel_v(const Vector2i &pos); Color get_preview_pixel(const int x, const int y); bool validate_pixel_v(const Vector2i &pos) const; void clear(); void clear_preview(); void update_textures(); void resize(const int width, const int height); void resize_image(Ref image); PoolVector2iArray select_color(const int p_x, const int p_y); PoolVector2iArray select_same_color(const int p_x, const int p_y); PoolVector2iArray get_neighbouring_pixels(const int pos_x, const int pos_y); Ref get_image(); Ref get_preview_image(); Ref get_image_texture(); Ref get_preview_image_texture(); PaintCanvas(); ~PaintCanvas(); protected: void _notification(int p_what); static void _bind_methods(); bool _symmetry_x; bool _symmetry_y; bool _alpha_locked; Ref _image; Ref _preview_image; Ref _image_texture; Ref _preview_image_texture; }; #endif