#ifndef HTML_TEMPLATE_H #define HTML_TEMPLATE_H /*************************************************************************/ /* html_template.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/object/resource.h" #include "core/containers/hash_map.h" #include "core/containers/vector.h" #include "core/string/string_name.h" #include "core/string/ustring.h" class HTMLTemplateData; class WebServerRequest; class HTMLTemplate : public Resource { GDCLASS(HTMLTemplate, Resource); public: // Templates int get_template_count() const; Ref get_template(const int p_index); void add_template(const Ref &p_template); void remove_template(const int p_index); void clear_templates(); Vector get_templates(); void set_templates(const Vector &data); // Overrides bool has_template_override(const StringName &p_name) const; String get_template_override(const StringName &p_name) const; void set_template_override(const StringName &p_name, const String &p_value); void remove_template_override(const StringName &p_name); void clear_template_overrides(); Dictionary get_template_overrides() const; void set_template_overrides(const Dictionary &p_dict); HashMap get_template_overrides_map() const; void set_template_overrides_map(const HashMap &p_map); // Defaults bool has_template_default(const StringName &p_name) const; String get_template_default(const StringName &p_name) const; void set_template_default(const StringName &p_name, const String &p_value); void remove_template_default(const StringName &p_name); void clear_template_defaults(); Dictionary get_template_defaults() const; void set_template_defaults(const Dictionary &p_dict); HashMap get_template_defaults_map() const; void set_template_defaults_map(const HashMap &p_map); // Use String get_template_text(const StringName &p_name); String process_template_expression(const String &p_expression, const Dictionary &p_data); String render_template(const String &p_text, const Dictionary &p_data); String get_and_render_template(const StringName &p_name, const Ref &p_request, const Dictionary &p_data); String render(const Ref &p_request, const Dictionary &p_data); virtual String _render(const Ref &p_request, const Dictionary &p_data); HTMLTemplate(); ~HTMLTemplate(); protected: enum RenderTemplateState { RENDER_TEMPLATE_STATE_NORMAL_TEXT = 0, RENDER_TEMPLATE_STATE_EXPRESSION_POTENTIAL_START, RENDER_TEMPLATE_STATE_EXPRESSION, RENDER_TEMPLATE_STATE_EXPRESSION_END_NEXT, }; void _on_editor_template_button_pressed(const StringName &p_property); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; static void _bind_methods(); Vector> _templates; HashMap _template_overrides; HashMap _template_defaults; String _editor_new_template_override_key; String _editor_new_template_default_key; }; #endif