#ifndef HTML_TEMPLATE_H
#define HTML_TEMPLATE_H
/*************************************************************************/
/* html_template.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/resource.h"
#include "core/containers/hash_map.h"
#include "core/containers/vector.h"
#include "core/string/string_name.h"
#include "core/string/ustring.h"
class HTMLTemplateData;
class WebServerRequest;
class HTMLTemplate : public Resource {
GDCLASS(HTMLTemplate, Resource);
public:
enum TemplateExpressionMethods {
TEMPLATE_EXPRESSION_METHOD_PRINT = 0,
TEMPLATE_EXPRESSION_METHOD_PRINT_RAW,
TEMPLATE_EXPRESSION_METHOD_PRINT_BR,
TEMPLATE_EXPRESSION_METHOD_PRINT_RAW_BR,
TEMPLATE_EXPRESSION_METHOD_VFORMAT,
};
// Templates
int get_template_count() const;
Ref get_template(const int p_index);
void add_template(const Ref &p_template);
void remove_template(const int p_index);
void clear_templates();
Vector get_templates();
void set_templates(const Vector &data);
// Overrides
bool has_template_override(const StringName &p_name) const;
String get_template_override(const StringName &p_name) const;
void set_template_override(const StringName &p_name, const String &p_value);
void remove_template_override(const StringName &p_name);
void clear_template_overrides();
Dictionary get_template_overrides() const;
void set_template_overrides(const Dictionary &p_dict);
HashMap get_template_overrides_map() const;
void set_template_overrides_map(const HashMap &p_map);
// Defaults
bool has_template_default(const StringName &p_name) const;
String get_template_default(const StringName &p_name) const;
void set_template_default(const StringName &p_name, const String &p_value);
void remove_template_default(const StringName &p_name);
void clear_template_defaults();
Dictionary get_template_defaults() const;
void set_template_defaults(const Dictionary &p_dict);
HashMap get_template_defaults_map() const;
void set_template_defaults_map(const HashMap &p_map);
// Use
String get_template_text(const StringName &p_name);
String call_template_method(const TemplateExpressionMethods p_method, const Array &p_data);
Variant process_template_expression_variable(const String &p_variable, const Dictionary &p_data);
String process_template_expression(const String &p_expression, const Dictionary &p_data);
String render_template(const String &p_text, const Dictionary &p_data);
String get_and_render_template(const StringName &p_name, const Dictionary &p_data);
String render(const Ref &p_request, const Dictionary &p_data);
virtual String _render(const Ref &p_request, const Dictionary &p_data);
HTMLTemplate();
~HTMLTemplate();
protected:
enum RenderTemplateState {
RENDER_TEMPLATE_STATE_NORMAL_TEXT = 0,
RENDER_TEMPLATE_STATE_EXPRESSION_POTENTIAL_START,
RENDER_TEMPLATE_STATE_EXPRESSION,
RENDER_TEMPLATE_STATE_EXPRESSION_END_NEXT,
};
void _on_editor_template_button_pressed(const StringName &p_property);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List *p_list) const;
static void _bind_methods();
Vector[> _templates;
HashMap _template_overrides;
HashMap _template_defaults;
String _editor_new_template_override_key;
String _editor_new_template_default_key;
};
VARIANT_ENUM_CAST(HTMLTemplate::TemplateExpressionMethods);
#endif
]