<?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeStateMachinePlayback" inherits="Resource" version="4.3"> <brief_description> Playback control for [AnimationNodeStateMachine]. </brief_description> <description> Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code]. [b]Example:[/b] [codeblock] var state_machine = $AnimationTree.get("parameters/playback") state_machine.travel("some_state") [/codeblock] </description> <tutorials> <link>$DOCS_URL/tutorials/animation/animation_tree.md</link> </tutorials> <methods> <method name="get_current_length" qualifiers="const"> <return type="float" /> <description> </description> </method> <method name="get_current_node" qualifiers="const"> <return type="StringName" /> <description> Returns the currently playing animation state. </description> </method> <method name="get_current_play_position" qualifiers="const"> <return type="float" /> <description> Returns the playback position within the current animation state. </description> </method> <method name="get_travel_path" qualifiers="const"> <return type="PoolStringArray" /> <description> Returns the current travel path as computed internally by the A* algorithm. </description> </method> <method name="is_playing" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] if an animation is playing. </description> </method> <method name="start"> <return type="void" /> <argument index="0" name="node" type="StringName" /> <description> Starts playing the given animation. </description> </method> <method name="stop"> <return type="void" /> <description> Stops the currently playing animation. </description> </method> <method name="travel"> <return type="void" /> <argument index="0" name="to_node" type="StringName" /> <description> Transitions from the current state to another one, following the shortest path. </description> </method> </methods> <members> <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="true" /> </members> <constants> </constants> </class>