#ifndef PAINT_CANVAS_H #define PAINT_CANVAS_H #include "core/object/reference.h" #include "paint_node.h" class Image; class ImageTexture; class PaintAction; class PaintCanvas : public PaintNode { GDCLASS(PaintCanvas, PaintNode); public: enum Tools { TOOL_PENCIL = 0, TOOL_BRUSH, TOOL_BUCKET, TOOL_RAINBOW, TOOL_LINE, TOOL_RECT, TOOL_DARKEN, TOOL_BRIGHTEN, TOOL_COLORPICKER, TOOL_CUT, TOOL_PASTECUT, }; bool get_symmetry_x() const; void set_symmetry_x(const bool val); bool get_symmetry_y() const; void set_symmetry_y(const bool val); bool get_alpha_locked() const; void set_alpha_locked(const bool val); int get_brush_prefab() const; void set_brush_prefab(const int val); int get_brush_size() const; void set_brush_size(const int val); int get_current_tool() const; void set_current_tool(const int val); int get_previous_tool() const; bool is_inside_canvas(const int x, const int y); void set_pixel_arr(const PoolVector2iArray &pixels, const Color &color); void set_pixel_v(const Vector2i &pos, const Color &color); void set_pixel(const int x, const int y, const Color &color); Color get_pixel_v(const Vector2i &pos); Color get_pixel(const int x, const int y); void set_preview_pixel_v(const Vector2i &pos, const Color &color); void set_preview_pixel(const int x, const int y, const Color &color); Color get_preview_pixel_v(const Vector2i &pos); Color get_preview_pixel(const int x, const int y); bool validate_pixel_v(const Vector2i &pos) const; void clear(); void clear_preview(); void update_textures(); void resize(const int width, const int height); void resize_image(Ref image); PoolVector2iArray select_color(const int p_x, const int p_y); PoolVector2iArray select_same_color(const int p_x, const int p_y); PoolVector2iArray get_neighbouring_pixels(const int pos_x, const int pos_y); Ref get_image(); Ref get_preview_image(); Ref get_image_texture(); Ref get_preview_image_texture(); void handle_draw(const Vector2 &local_position, const Ref &event); Color get_current_color(); void update_mouse_position(const Vector2 &local_position, const Ref &event); void handle_left_mouse_button_down(const Vector2 &local_position, const Ref &event); void handle_left_mouse_button_up(const Vector2 &local_position, const Ref &event); void handle_right_mouse_button_down(const Vector2 &local_position, const Ref &event); void draw_brush_preview(); void do_action(const Array &arr); void commit_action(); void redo_action(); void undo_action(); bool has_point(const Vector2 &pos); Ref get_action(); void _on_tool_changed(); void tool_process(const Vector2 &local_position, const Ref &event); bool _forward_canvas_gui_input(const Ref &event); PaintCanvas(); ~PaintCanvas(); protected: void _notification(int p_what); static void _bind_methods(); bool _symmetry_x; bool _symmetry_y; bool _alpha_locked; int _brush_prefab; int _brush_size; int _current_tool; int _previous_tool; Ref _image; Ref _preview_image; Ref _image_texture; Ref _preview_image_texture; bool _mouse_down; int _mouse_button_down; Vector> _actions_history; Vector> _redo_history; Ref _current_action; bool _picked_color; PoolVector2iArray _selection_cells; PoolColorArray _selection_colors; Vector2i _cut_pos; Vector2i _cut_size; Vector2 _mouse_position; Vector2 _canvas_mouse_position; Vector2 _cell_mouse_position; Vector2 _last_mouse_position; Vector2 _last_canvas_mouse_position; Vector2 _last_cell_mouse_position; bool _was_mouse_outside; }; VARIANT_ENUM_CAST(PaintCanvas::Tools); #endif