#ifndef NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H
#define NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H

/**************************************************************************/
/*  navigation_mesh_source_geometry_data_3d.h                             */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "core/object/resource.h"

#include "core/math/transform.h"

#include "mesh.h"

class NavigationMeshSourceGeometryData3D : public Resource {
	GDCLASS(NavigationMeshSourceGeometryData3D, Resource);

	PoolRealArray vertices;
	PoolIntArray indices;

protected:
	static void _bind_methods();

private:
	void _add_vertex(const Vector3 &p_vec3);
	void _add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform);
	void _add_mesh_array(const Array &p_array, const Transform &p_xform);
	void _add_faces(const PoolVector3Array &p_faces, const Transform &p_xform);

public:
	// kept root node transform here on the geometry data
	// if we add this transform to all exposed functions we need to break comp on all functions later
	// when navigation_mesh changes from global transfrom to relative to navregion
	// but if it stays here we can just remove it and change the internal functions only
	Transform root_node_transform;

	void set_vertices(const PoolRealArray &p_vertices);
	PoolRealArray get_vertices() const { return vertices; }

	void set_indices(const PoolIntArray &p_indices);
	PoolIntArray get_indices() const { return indices; }

	bool has_data() { return vertices.size() && indices.size(); };
	void clear();

	void add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform);
	void add_mesh_array(const Array &p_mesh_array, const Transform &p_xform);
	void add_faces(const PoolVector3Array &p_faces, const Transform &p_xform);

	NavigationMeshSourceGeometryData3D();
	~NavigationMeshSourceGeometryData3D();
};

#endif // NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H