/*************************************************************************/ /* uniform.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "uniform.h" #include "../../editor/mm_graph_node.h" Ref MMUniform::get_uniform() { return uniform; } void MMUniform::set_uniform(const Ref &val) { uniform = val; } void MMUniform::_init_properties() { if (!uniform.is_valid()) { uniform.instance(); uniform->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR); uniform->set_default_value(Color(1, 1, 1, 1)); } uniform->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_COLOR); register_output_property(uniform); } void MMUniform::_register_methods(MMGraphNode *mm_graph_node) { mm_graph_node->add_slot_color_universal(uniform); } Color MMUniform::_get_value_for(const Vector2 &uv, const int pseed) { return uniform->get_value(uv); } MMUniform::MMUniform() { } MMUniform::~MMUniform() { } void MMUniform::_bind_methods() { ClassDB::bind_method(D_METHOD("get_uniform"), &MMUniform::get_uniform); ClassDB::bind_method(D_METHOD("set_uniform", "value"), &MMUniform::set_uniform); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "uniform", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_uniform", "get_uniform"); }