Centers the window on the screen if in windowed mode. Returns internal structure pointers for use in GDNative plugins. [b]Note:[/b] This method is implemented on Linux and Windows (other WindowServers will soon be supported). Returns the window size including decorations like window borders. Returns the number of displays attached to the host machine. Returns the dots per inch density of the specified screen. If [code]screen[/code] is [code]-1[/code] (the default value), the current screen will be used. [b]Note:[/b] On macWindowServer, returned value is inaccurate if fractional display scaling mode is used. [b]Note:[/b] On Android devices, the actual screen densities are grouped into six generalized densities: [codeblock] ldpi - 120 dpi mdpi - 160 dpi hdpi - 240 dpi xhdpi - 320 dpi xxhdpi - 480 dpi xxxhdpi - 640 dpi [/codeblock] [b]Note:[/b] This method is implemented on Android, Linux, macWindowServer and Windows. Returns [code]72[/code] on unsupported platforms. Return the greatest scale factor of all screens. [b]Note:[/b] On macWindowServer returned value is [code]2.0[/code] if there is at least one hiDPI (Retina) screen in the system, and [code]1.0[/code] in all other cases. [b]Note:[/b] This method is implemented on macWindowServer. Returns the position of the specified screen by index. If [code]screen[/code] is [code]-1[/code] (the default value), the current screen will be used. Returns the current refresh rate of the specified screen. If [code]screen[/code] is [code]-1[/code] (the default value), the current screen will be used. [b]Note:[/b] Returns [code]-1.0[/code] if Pandemonium fails to find the refresh rate for the specified screen. On HTML5, [method get_screen_refresh_rate] will always return [code]-1.0[/code] as there is no way to retrieve the refresh rate on that platform. To fallback to a default refresh rate if the method fails, try: [codeblock] var refresh_rate = WindowServer.get_screen_refresh_rate() if refresh_rate < 0: refresh_rate = 60.0 [/codeblock] Return the scale factor of the specified screen by index. If [code]screen[/code] is [code]-1[/code] (the default value), the current screen will be used. [b]Note:[/b] On macWindowServer returned value is [code]2.0[/code] for hiDPI (Retina) screen, and [code]1.0[/code] for all other cases. [b]Note:[/b] This method is implemented on macWindowServer. Returns the dimensions in pixels of the specified screen. If [code]screen[/code] is [code]-1[/code] (the default value), the current screen will be used. Returns [code]true[/code] if the window should always be on top of other windows. Returns [code]true[/code] if the window is currently focused. [b]Note:[/b] Only implemented on desktop platforms. On other platforms, it will always return [code]true[/code]. Moves the window to the front. [b]Note:[/b] This method is implemented on Linux, macWindowServer and Windows. Request the user attention to the window. It'll flash the taskbar button on Windows or bounce the dock icon on WindowServerX. [b]Note:[/b] This method is implemented on Linux, macWindowServer and Windows. Sets whether the window should always be on top. [b]Note:[/b] This method is implemented on Linux, macWindowServer and Windows. The current screen index (starting from 0). The maximum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to reset to the system default value. The minimum size of the window in pixels (without counting window manager decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to reset to the system's default value. [b]Note:[/b] By default, the project window has a minimum size of [code]Vector2(64, 64)[/code]. This prevents issues that can arise when the window is resized to a near-zero size. If [code]true[/code], removes the window frame. [b]Note:[/b] Setting [code]window_borderless[/code] to [code]false[/code] disables per-pixel transparency. If [code]true[/code], the window is fullscreen. If [code]true[/code], the window is maximized. If [code]true[/code], the window is minimized. If [code]true[/code], the window background is transparent and the window frame is removed. Use [code]get_tree().get_root().set_transparent_background(true)[/code] to disable main viewport background rendering. [b]Note:[/b] This property has no effect if [member ProjectSettings.display/window/per_pixel_transparency/allowed] setting is disabled. [b]Note:[/b] This property is implemented on HTML5, Linux, macWindowServer, Windows, and Android. It can't be changed at runtime for Android. Use [member ProjectSettings.display/window/per_pixel_transparency/enabled] to set it at startup instead. The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right. If [code]true[/code], the window is resizable by the user. The size of the window (without counting window manager decorations). Display handle: - Linux: [code]X11::Display*[/code] for the display Window handle: - Windows: [code]HWND[/code] of the main window - Linux: [code]X11::Window*[/code] of the main window - MacWindowServer: [code]NSWindow*[/code] of the main window (not yet implemented) - Android: [code]jObject[/code] the main android activity (not yet implemented) Window view: - Windows: [code]HDC[/code] of the main window drawing context - MacWindowServer: [code]NSView*[/code] of the main windows view (not yet implemented) OpenGL Context: - Windows: [code]HGLRC[/code] - Linux: [code]X11::GLXContext[/code] - MacWindowServer: [code]NSOpenGLContext*[/code] (not yet implemented)