#ifndef PLUGIN_REFRESHER_H #define PLUGIN_REFRESHER_H #include "core/reference.h" #include "core/ustring.h" #include "core/variant.h" #include "core/vector.h" #include "scene/gui/tool_button.h" class CheckBox; class AcceptDialog; class OptionButton; class PluginRefresher : public ToolButton { GDCLASS(PluginRefresher, ToolButton); public: void set_enabled(const bool p_enabled); void set_enabler_check_box(CheckBox *cb); PluginRefresher(); ~PluginRefresher(); protected: void _popup(); void _refresh(); void _set_enabled(const bool p_enabled); void _on_plugins_button_pressed(); void _on_disable_button_pressed(); void _on_popup_confirmed(); void _on_option_selected(const int id); void _refresh_selected(); void pressed(); void _gui_input(Ref p_event); static void _bind_methods(); int _button; CheckBox *_enabler_check_box; AcceptDialog *_selector_dialog; OptionButton *_option_button; int _currently_selected_addon; struct PluginEntry { String name; String folder; }; Vector _plugins; }; #endif