#include "anisotropic_noise.h" #include "../../algos/mm_algos.h" #include "../../editor/mm_graph_node.h" #include "../mm_material.h" Ref MMAnisotropicNoise::get_image() { return image; } void MMAnisotropicNoise::set_image(const Ref &val) { image = val; } Vector2 MMAnisotropicNoise::get_scale() { return scale; } void MMAnisotropicNoise::set_scale(const Vector2 &val) { scale = val; set_dirty(true); } float MMAnisotropicNoise::get_smoothness() const { return smoothness; } void MMAnisotropicNoise::set_smoothness(const float val) { smoothness = val; set_dirty(true); } float MMAnisotropicNoise::get_interpolation() const { return interpolation; } void MMAnisotropicNoise::set_interpolation(const float val) { interpolation = val; set_dirty(true); } void MMAnisotropicNoise::_init_properties() { if (!image.is_valid()) { image.instance(); image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE); } image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE); register_output_property(image); } void MMAnisotropicNoise::_register_methods(MMGraphNode *mm_graph_node) { mm_graph_node->add_slot_texture_universal(image); //, Vector2(1, 10)); mm_graph_node->add_slot_vector2("get_scale", "set_scale", "Scale", 1); //, Vector2(0, 1)); mm_graph_node->add_slot_float("get_smoothness", "set_smoothness", "Smoothness", 0.01); //, Vector2(0, 1)); mm_graph_node->add_slot_float("get_interpolation", "set_interpolation", "Interpolation", 0.01); } Color MMAnisotropicNoise::_get_value_for(const Vector2 &uv, const int pseed) { float ps = 1.0 / float(pseed); //anisotropic($(uv), vec2($(scale_x), $(scale_y)), $(seed), $(smoothness), $(interpolation)); return MMAlgos::anisotropicc(uv, scale, ps, smoothness, interpolation); } void MMAnisotropicNoise::_render(const Ref &material) { Ref img = render_image(material); image->set_value(img); } MMAnisotropicNoise::MMAnisotropicNoise() { scale = Vector2(4, 256); smoothness = 1; interpolation = 1; } MMAnisotropicNoise::~MMAnisotropicNoise() { } void MMAnisotropicNoise::_bind_methods() { ClassDB::bind_method(D_METHOD("get_image"), &MMAnisotropicNoise::get_image); ClassDB::bind_method(D_METHOD("set_image", "value"), &MMAnisotropicNoise::set_image); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image"); ClassDB::bind_method(D_METHOD("get_scale"), &MMAnisotropicNoise::get_scale); ClassDB::bind_method(D_METHOD("set_scale", "value"), &MMAnisotropicNoise::set_scale); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); ClassDB::bind_method(D_METHOD("get_smoothness"), &MMAnisotropicNoise::get_smoothness); ClassDB::bind_method(D_METHOD("set_smoothness", "value"), &MMAnisotropicNoise::set_smoothness); ADD_PROPERTY(PropertyInfo(Variant::REAL, "smoothness"), "set_smoothness", "get_smoothness"); ClassDB::bind_method(D_METHOD("get_interpolation"), &MMAnisotropicNoise::get_interpolation); ClassDB::bind_method(D_METHOD("set_interpolation", "value"), &MMAnisotropicNoise::set_interpolation); ADD_PROPERTY(PropertyInfo(Variant::REAL, "interpolation"), "set_interpolation", "get_interpolation"); }