import os

Import('env')

module_env = env.Clone()

sources = [

    "register_types.cpp",

    "library/terrain_library.cpp",
    "library/terrain_library_simple.cpp",
    "library/terrain_material_cache.cpp",

    "nodes/terrain_light_node.cpp",

    "library/terrain_surface.cpp",
    "library/terrain_surface_simple.cpp",

    "data/terrain_light.cpp",

    "meshers/terrain_mesher.cpp",

    "meshers/blocky/terrain_mesher_blocky.cpp",
    "meshers/default/terrain_mesher_default.cpp",

    "world/terrain_world.cpp",
    "world/terrain_chunk.cpp",
    "world/terrain_structure.cpp",
    "world/block_terrain_structure.cpp",
    "world/terrain_environment_data.cpp",

    "world/blocky/terrain_chunk_blocky.cpp",
    "world/blocky/terrain_world_blocky.cpp",

    "world/default/terrain_world_default.cpp",
    "world/default/terrain_chunk_default.cpp",

    "level_generator/terrain_level_generator.cpp",
    "level_generator/terrain_level_generator_flat.cpp",

    "areas/terrain_world_area.cpp",

    "world/terrain_world_editor.cpp",

    "world/jobs/terrain_job.cpp",
    "world/jobs/terrain_terrain_job.cpp",
    "world/jobs/terrain_mesher_job_step.cpp",
    "world/jobs/terrain_light_job.cpp",
    "world/jobs/terrain_prop_job.cpp",
]

if env["module_texture_packer_enabled"]:
    sources.append("library/terrain_library_merger.cpp")
    sources.append("library/terrain_library_merger_pcm.cpp")
    sources.append("library/terrain_surface_merger.cpp")
    sources.append("library/terrain_material_cache_pcm.cpp")

if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
    # Shared lib compilation
    module_env.Append(CCFLAGS=['-fPIC'])
    module_env['LIBS'] = []
    shared_lib = module_env.SharedLibrary(target='#bin/terraman', source=sources)
    shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0]
    env.Append(LIBS=[shared_lib_shim])
    env.Append(LIBPATH=['#bin'])
else:
    # Static compilation
    module_env.add_source_files(env.modules_sources, sources)