/*************************************************************************/ /* particles_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "particles_editor_plugin.h" #include "core/io/resource_loader.h" #include "editor/plugins/spatial_editor_plugin.h" #include "scene/3d/cpu_particles.h" #include "scene/resources/particles_material.h" bool ParticlesEditorBase::_generate(PoolVector &points, PoolVector &normals) { bool use_normals = emission_fill->get_selected() == 1; if (emission_fill->get_selected() < 2) { float area_accum = 0; Map triangle_area_map; for (int i = 0; i < geometry.size(); i++) { float area = geometry[i].get_area(); if (area < CMP_EPSILON) { continue; } triangle_area_map[area_accum] = i; area_accum += area; } if (!triangle_area_map.size() || area_accum == 0) { EditorNode::get_singleton()->show_warning(TTR("The geometry's faces don't contain any area.")); return false; } int emissor_count = emission_amount->get_value(); for (int i = 0; i < emissor_count; i++) { float areapos = Math::random(0.0f, area_accum); Map::Element *E = triangle_area_map.find_closest(areapos); ERR_FAIL_COND_V(!E, false); int index = E->get(); ERR_FAIL_INDEX_V(index, geometry.size(), false); // ok FINALLY get face Face3 face = geometry[index]; //now compute some position inside the face... Vector3 pos = face.get_random_point_inside(); points.push_back(pos); if (use_normals) { Vector3 normal = face.get_plane().normal; normals.push_back(normal); } } } else { int gcount = geometry.size(); if (gcount == 0) { EditorNode::get_singleton()->show_warning(TTR("The geometry doesn't contain any faces.")); return false; } PoolVector::Read r = geometry.read(); AABB aabb; for (int i = 0; i < gcount; i++) { for (int j = 0; j < 3; j++) { if (i == 0 && j == 0) { aabb.position = r[i].vertex[j]; } else { aabb.expand_to(r[i].vertex[j]); } } } int emissor_count = emission_amount->get_value(); for (int i = 0; i < emissor_count; i++) { int attempts = 5; for (int j = 0; j < attempts; j++) { Vector3 dir; dir[Math::rand() % 3] = 1.0; Vector3 ofs = (Vector3(1, 1, 1) - dir) * Vector3(Math::randf(), Math::randf(), Math::randf()) * aabb.size + aabb.position; Vector3 ofsv = ofs + aabb.size * dir; //space it a little ofs -= dir; ofsv += dir; float max = -1e7, min = 1e7; for (int k = 0; k < gcount; k++) { const Face3 &f3 = r[k]; Vector3 res; if (f3.intersects_segment(ofs, ofsv, &res)) { res -= ofs; float d = dir.dot(res); if (d < min) { min = d; } if (d > max) { max = d; } } } if (max < min) { continue; //lost attempt } float val = min + (max - min) * Math::randf(); Vector3 point = ofs + dir * val; points.push_back(point); break; } } } return true; } void ParticlesEditorBase::_node_selected(const NodePath &p_path) { Node *sel = get_node(p_path); if (!sel) { return; } if (!sel->is_class("Spatial")) { EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't inherit from Spatial."), sel->get_name())); return; } VisualInstance *vi = Object::cast_to(sel); if (!vi) { EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain geometry."), sel->get_name())); return; } geometry = vi->get_faces(VisualInstance::FACES_SOLID); if (geometry.size() == 0) { EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain face geometry."), sel->get_name())); return; } Transform geom_xform = base_node->get_global_transform().affine_inverse() * vi->get_global_transform(); int gc = geometry.size(); PoolVector::Write w = geometry.write(); for (int i = 0; i < gc; i++) { for (int j = 0; j < 3; j++) { w[i].vertex[j] = geom_xform.xform(w[i].vertex[j]); } } w.release(); emission_dialog->popup_centered(Size2(300, 130)); } void ParticlesEditorBase::_bind_methods() { ClassDB::bind_method("_node_selected", &ParticlesEditorBase::_node_selected); ClassDB::bind_method("_generate_emission_points", &ParticlesEditorBase::_generate_emission_points); } ParticlesEditorBase::ParticlesEditorBase() { emission_dialog = memnew(ConfirmationDialog); emission_dialog->set_title(TTR("Create Emitter")); add_child(emission_dialog); VBoxContainer *emd_vb = memnew(VBoxContainer); emission_dialog->add_child(emd_vb); emission_amount = memnew(SpinBox); emission_amount->set_min(1); emission_amount->set_max(100000); emission_amount->set_value(512); emd_vb->add_margin_child(TTR("Emission Points:"), emission_amount); emission_fill = memnew(OptionButton); emission_fill->add_item(TTR("Surface Points")); emission_fill->add_item(TTR("Surface Points+Normal (Directed)")); emission_fill->add_item(TTR("Volume")); emd_vb->add_margin_child(TTR("Emission Source: "), emission_fill); emission_dialog->get_ok()->set_text(TTR("Create")); emission_dialog->connect("confirmed", this, "_generate_emission_points"); emission_file_dialog = memnew(EditorFileDialog); add_child(emission_file_dialog); emission_file_dialog->connect("file_selected", this, "_resource_seleted"); emission_tree_dialog = memnew(SceneTreeDialog); add_child(emission_tree_dialog); emission_tree_dialog->connect("selected", this, "_node_selected"); List extensions; ResourceLoader::get_recognized_extensions_for_type("Mesh", &extensions); emission_file_dialog->clear_filters(); for (int i = 0; i < extensions.size(); i++) { emission_file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); } emission_file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE); }