#include "terrain_2d_chunk.h" #include "terrain_2d_world.h" #include "../defines.h" #include "core/object/message_queue.h" #include "jobs/terrain_2d_job.h" #include "terrain_2d_structure.h" #include "core/os/thread_pool.h" #include "modules/modules_enabled.gen.h" #ifdef MODULE_LZ4_ENABLED #include "modules/lz4/lz4_compressor.h" #endif _FORCE_INLINE_ bool Terrain2DChunk::get_process() const { return _is_processing; } _FORCE_INLINE_ void Terrain2DChunk::set_process(const bool value) { _is_processing = value; } _FORCE_INLINE_ bool Terrain2DChunk::get_physics_process() const { return _is_phisics_processing; } _FORCE_INLINE_ void Terrain2DChunk::set_physics_process(const bool value) { _is_phisics_processing = value; } bool Terrain2DChunk::get_visible() const { return _is_visible; } void Terrain2DChunk::set_visible(const bool value) { _is_visible = value; visibility_changed(value); } _FORCE_INLINE_ bool Terrain2DChunk::get_is_generating() const { return _is_generating; } _FORCE_INLINE_ void Terrain2DChunk::set_is_generating(const bool value) { _is_generating = value; } bool Terrain2DChunk::is_build_aborted() const { return _abort_build; } bool Terrain2DChunk::is_in_tree() const { return _is_in_tree; } _FORCE_INLINE_ bool Terrain2DChunk::get_dirty() const { return _dirty; } _FORCE_INLINE_ void Terrain2DChunk::set_dirty(const bool value) { _dirty = value; } _FORCE_INLINE_ int Terrain2DChunk::get_state() const { return _state; } _FORCE_INLINE_ void Terrain2DChunk::set_state(const int value) { _state = value; } _FORCE_INLINE_ int Terrain2DChunk::get_position_x() const { return _position_x; } void Terrain2DChunk::set_position_x(const int value) { _position_x = value; } _FORCE_INLINE_ int Terrain2DChunk::get_position_y() const { return _position_y; } void Terrain2DChunk::set_position_y(const int value) { _position_y = value; } _FORCE_INLINE_ Vector2 Terrain2DChunk::get_position() const { return Vector2(_position_x, _position_y); } _FORCE_INLINE_ Vector2 Terrain2DChunk::get_world_position() const { return Vector2(_position_x * _size_x * _cell_size_x, _position_y * _size_y * _cell_size_y); } _FORCE_INLINE_ Vector2 Terrain2DChunk::get_world_size() const { return Vector2(_size_x * _cell_size_x, _size_y * _cell_size_y); } _FORCE_INLINE_ Rect2 Terrain2DChunk::get_world_rect() const { Vector2 v = get_world_position(); return Rect2(Vector2(v.x, v.y), get_world_size()); } _FORCE_INLINE_ int Terrain2DChunk::get_size_x() const { return _size_x; } _FORCE_INLINE_ int Terrain2DChunk::get_size_y() const { return _size_y; } _FORCE_INLINE_ void Terrain2DChunk::set_size_x(const int value) { _size_x = value; } _FORCE_INLINE_ void Terrain2DChunk::set_size_y(const int value) { _size_y = value; } _FORCE_INLINE_ Vector2 Terrain2DChunk::get_size() const { return Vector2(_size_x, _size_y); } _FORCE_INLINE_ int Terrain2DChunk::get_data_size_x() const { return _data_size_x; } _FORCE_INLINE_ int Terrain2DChunk::get_data_size_y() const { return _data_size_y; } _FORCE_INLINE_ void Terrain2DChunk::set_data_size_x(const int value) { _data_size_x = value; } _FORCE_INLINE_ void Terrain2DChunk::set_data_size_y(const int value) { _data_size_y = value; } void Terrain2DChunk::set_position(const int x, const int y) { _position_x = x; _position_y = y; } _FORCE_INLINE_ int Terrain2DChunk::get_margin_start() const { return _margin_start; } _FORCE_INLINE_ int Terrain2DChunk::get_margin_end() const { return _margin_end; } _FORCE_INLINE_ void Terrain2DChunk::set_margin_start(const int value) { _margin_start = value; } _FORCE_INLINE_ void Terrain2DChunk::set_margin_end(const int value) { _margin_end = value; } int Terrain2DChunk::material_cache_key_get() const { return _material_cache_key; } void Terrain2DChunk::material_cache_key_set(const int value) { _material_cache_key = value; } bool Terrain2DChunk::material_cache_key_has() const { return _material_cache_key_has; } void Terrain2DChunk::material_cache_key_has_set(const bool value) { _material_cache_key_has = value; } int Terrain2DChunk::liquid_material_cache_key_get() const { return _liquid_material_cache_key; } void Terrain2DChunk::liquid_material_cache_key_set(const int value) { _liquid_material_cache_key = value; } bool Terrain2DChunk::liquid_material_cache_key_has() const { return _liquid_material_cache_key_has; } void Terrain2DChunk::liquid_material_cache_key_has_set(const bool value) { _liquid_material_cache_key_has = value; } int Terrain2DChunk::prop_material_cache_key_get() const { return _prop_material_cache_key; } void Terrain2DChunk::prop_material_cache_key_set(const int value) { _prop_material_cache_key = value; } bool Terrain2DChunk::prop_material_cache_key_has() const { return _prop_material_cache_key_has; } void Terrain2DChunk::prop_material_cache_key_has_set(const bool value) { _prop_material_cache_key_has = value; } Ref Terrain2DChunk::get_library() { return _library; } void Terrain2DChunk::set_library(const Ref &value) { _library = value; } int Terrain2DChunk::get_cell_size_x() const { return _cell_size_x; } void Terrain2DChunk::set_cell_size_x(const int value) { _cell_size_x = value; } int Terrain2DChunk::get_cell_size_y() const { return _cell_size_y; } void Terrain2DChunk::set_cell_size_y(const int value) { _cell_size_y = value; } Terrain2DWorld *Terrain2DChunk::get_voxel_world() const { return _voxel_world; } void Terrain2DChunk::set_voxel_world(Terrain2DWorld *world) { _voxel_world = world; } void Terrain2DChunk::set_voxel_world_bind(Node *world) { set_voxel_world(Object::cast_to(world)); } Transform2D Terrain2DChunk::mesh_transform_terrain_get() { return _mesh_transform_terrain; } void Terrain2DChunk::mesh_transform_terrain_set(const Transform2D &value) { _mesh_transform_terrain = value; } Transform2D Terrain2DChunk::mesh_transform_wall_north_get() { return _mesh_transform_wall_north; } void Terrain2DChunk::mesh_transform_wall_north_set(const Transform2D &value) { _mesh_transform_wall_north = value; } Transform2D Terrain2DChunk::mesh_transform_wall_south_get() { return _mesh_transform_wall_south; } void Terrain2DChunk::mesh_transform_wall_south_set(const Transform2D &value) { _mesh_transform_wall_south = value; } Transform2D Terrain2DChunk::mesh_transform_wall_east_get() { return _mesh_transform_wall_east; } void Terrain2DChunk::mesh_transform_wall_east_set(const Transform2D &value) { _mesh_transform_wall_east = value; } Transform2D Terrain2DChunk::mesh_transform_wall_west_get() { return _mesh_transform_wall_west; } void Terrain2DChunk::mesh_transform_wall_west_set(const Transform2D &value) { _mesh_transform_wall_west = value; } Ref Terrain2DChunk::get_default_tile_shape() { return _default_tile_shape; } void Terrain2DChunk::set_default_tile_shape(const Ref &shape) { _default_tile_shape = shape; } Ref Terrain2DChunk::job_get(int index) const { ERR_FAIL_INDEX_V(index, _jobs.size(), Ref()); return _jobs.get(index); } void Terrain2DChunk::job_set(int index, const Ref &job) { ERR_FAIL_INDEX(index, _jobs.size()); _jobs.set(index, job); } void Terrain2DChunk::job_remove(const int index) { ERR_FAIL_INDEX(index, _jobs.size()); _jobs.remove(index); } void Terrain2DChunk::job_add(const Ref &job) { _jobs.push_back(job); } int Terrain2DChunk::job_get_count() const { return _jobs.size(); } int Terrain2DChunk::job_get_current_index() { return _current_job; } void Terrain2DChunk::job_next() { if (_abort_build) { _is_generating = false; _current_job = -1; return; } _THREAD_SAFE_METHOD_ ++_current_job; if (_current_job >= _jobs.size()) { _current_job = -1; set_is_generating(false); finalize_build(); return; } Ref j = _jobs[_current_job]; if (!j.is_valid()) { //skip if invalid job_next(); } j->reset(); j->set_complete(false); if (j->get_build_phase_type() == Terrain2DJob::BUILD_PHASE_TYPE_NORMAL) { ThreadPool::get_singleton()->add_job(j); } } Ref Terrain2DChunk::job_get_current() { _THREAD_SAFE_METHOD_ if (_current_job < 0 || _current_job >= _jobs.size()) { return Ref(); } return _jobs[_current_job]; } //Terra Data void Terrain2DChunk::channel_setup() { ERR_FAIL_COND_MSG(!has_method("_channel_setup"), "Terrain2DChunk: _setup_channels() is missing! Please implement it!"); call("_channel_setup"); } void Terrain2DChunk::set_size(const int size_x, const int size_y, const int margin_start, const int margin_end) { if (_size_x == size_x && _size_y == size_y && _margin_start == margin_start && _margin_end == margin_end) { return; } _size_x = size_x; _size_y = size_y; _data_size_x = size_x + margin_start + margin_end; _data_size_y = size_y + margin_start + margin_end; _margin_start = margin_start; _margin_end = margin_end; for (int i = 0; i < _channels.size(); ++i) { uint8_t *ch = _channels[i]; if (ch != NULL) { memdelete_arr(ch); } } _channels.clear(); channel_setup(); } bool Terrain2DChunk::validate_data_position(const int x, const int y) const { return x < _data_size_x && y < _data_size_y; } uint8_t Terrain2DChunk::get_voxel(const int p_x, const int p_y, const int p_channel_index) const { int x = p_x + _margin_start; int y = p_y + _margin_start; ERR_FAIL_INDEX_V(p_channel_index, _channels.size(), 0); ERR_FAIL_COND_V_MSG(!validate_data_position(x, y), 0, "Error, index out of range! " + String::num(x) + " " + String::num(y)); uint8_t *ch = _channels.get(p_channel_index); if (!ch) return 0; return ch[get_data_index(x, y)]; } void Terrain2DChunk::set_voxel(const uint8_t p_value, const int p_x, const int p_y, const int p_channel_index) { int x = p_x + _margin_start; int y = p_y + _margin_start; ERR_FAIL_INDEX(p_channel_index, _channels.size()); ERR_FAIL_COND_MSG(!validate_data_position(x, y), "Error, index out of range! " + String::num(x) + " " + String::num(y)); uint8_t *ch = channel_get_valid(p_channel_index); ch[get_data_index(x, y)] = p_value; } int Terrain2DChunk::channel_get_count() const { return _channels.size(); } void Terrain2DChunk::channel_set_count(const int count) { if (count == _channels.size()) return; if (_channels.size() >= count) { for (int i = count; i < _channels.size(); ++i) { uint8_t *ch = _channels[i]; if (ch != NULL) { memdelete_arr(ch); } _channels.set(i, NULL); } _channels.resize(count); return; } int s = _channels.size(); _channels.resize(count); for (int i = s; i < count; ++i) { _channels.set(i, NULL); } } bool Terrain2DChunk::channel_is_allocated(const int channel_index) { ERR_FAIL_INDEX_V(channel_index, _channels.size(), false); return _channels[channel_index] != NULL; } void Terrain2DChunk::channel_ensure_allocated(const int channel_index, const uint8_t default_value) { ERR_FAIL_INDEX(channel_index, _channels.size()); if (_channels[channel_index] == NULL) channel_allocate(channel_index, default_value); } void Terrain2DChunk::channel_allocate(const int channel_index, const uint8_t default_value) { ERR_FAIL_INDEX(channel_index, _channels.size()); if (_channels[channel_index] != NULL) return; uint32_t size = _data_size_x * _data_size_y; uint8_t *ch = memnew_arr(uint8_t, size); memset(ch, default_value, size); _channels.set(channel_index, ch); } void Terrain2DChunk::channel_fill(const uint8_t value, const int channel_index) { ERR_FAIL_INDEX(channel_index, _channels.size()); uint8_t *ch = _channels.get(channel_index); if (ch == NULL) { channel_allocate(channel_index, value); return; } uint32_t size = get_data_size(); for (uint32_t i = 0; i < size; ++i) { ch[i] = value; } } void Terrain2DChunk::channel_dealloc(const int channel_index) { ERR_FAIL_INDEX(channel_index, _channels.size()); uint8_t *ch = _channels.get(channel_index); if (ch != NULL) { memdelete_arr(ch); _channels.set(channel_index, NULL); } } uint8_t *Terrain2DChunk::channel_get(const int channel_index) { ERR_FAIL_INDEX_V(channel_index, _channels.size(), NULL); return _channels.get(channel_index); } uint8_t *Terrain2DChunk::channel_get_valid(const int channel_index, const uint8_t default_value) { ERR_FAIL_INDEX_V(channel_index, _channels.size(), 0); uint8_t *ch = _channels.get(channel_index); if (ch == NULL) { channel_allocate(channel_index, default_value); return _channels.get(channel_index); } return ch; } PoolByteArray Terrain2DChunk::channel_get_array(const int channel_index) const { PoolByteArray arr; uint32_t size = _data_size_x * _data_size_y; if (channel_index >= _channels.size()) return arr; uint8_t *ch = _channels.get(channel_index); if (ch == NULL) return arr; arr.resize(size); for (uint32_t i = 0; i < size; ++i) { arr.set(i, ch[i]); } return arr; } void Terrain2DChunk::channel_set_array(const int channel_index, const PoolByteArray &array) { if (array.size() == 0) return; if (_channels.size() <= channel_index) channel_set_count(channel_index + 1); uint8_t *ch = _channels.get(channel_index); if (ch == NULL) { if (_channels[channel_index] != NULL) return; ch = memnew_arr(uint8_t, array.size()); _channels.set(channel_index, ch); } for (int i = 0; i < array.size(); ++i) { ch[i] = array[i]; } } PoolByteArray Terrain2DChunk::channel_get_compressed(const int channel_index) const { PoolByteArray arr; #ifdef MODULE_LZ4_ENABLED int size = _data_size_x * _data_size_y; if (channel_index >= _channels.size()) return arr; uint8_t *ch = _channels.get(channel_index); if (ch == NULL) return arr; int bound = LZ4Compressor::LZ4_compressBound(size); arr.resize(bound); PoolByteArray::Write w = arr.write(); int ns = LZ4Compressor::LZ4_compress_default(reinterpret_cast(ch), reinterpret_cast(w.ptr()), size, bound); w.release(); arr.resize(ns); #endif return arr; } void Terrain2DChunk::channel_set_compressed(const int channel_index, const PoolByteArray &data) { #ifdef MODULE_LZ4_ENABLED if (data.size() == 0) return; int size = _data_size_x * _data_size_y; if (_channels.size() <= channel_index) channel_set_count(channel_index + 1); uint8_t *ch = _channels.get(channel_index); if (ch == NULL) { if (_channels[channel_index] != NULL) return; ch = memnew_arr(uint8_t, size); _channels.set(channel_index, ch); } int ds = data.size(); PoolByteArray::Read r = data.read(); //We are not going to write to it uint8_t *data_arr = const_cast(r.ptr()); LZ4Compressor::LZ4_decompress_safe(reinterpret_cast(data_arr), reinterpret_cast(ch), ds, size); #endif } _FORCE_INLINE_ int Terrain2DChunk::get_index(const int x, const int y) const { return ((x + _margin_start) + _data_size_x * (y + _margin_start)); } _FORCE_INLINE_ int Terrain2DChunk::get_data_index(const int x, const int y) const { return (x + _data_size_x * y); } _FORCE_INLINE_ int Terrain2DChunk::get_data_size() const { return _data_size_x * _data_size_y; } //Terra Structures Ref Terrain2DChunk::voxel_structure_get(const int index) const { ERR_FAIL_INDEX_V(index, _voxel_structures.size(), Ref()); return _voxel_structures.get(index); } void Terrain2DChunk::voxel_structure_add(const Ref &structure) { _voxel_structures.push_back(structure); } void Terrain2DChunk::voxel_structure_remove(const Ref &structure) { if (!structure.is_valid()) return; int index = _voxel_structures.find(structure); if (index != -1) _voxel_structures.remove(index); } void Terrain2DChunk::voxel_structure_remove_index(const int index) { ERR_FAIL_INDEX(index, _voxel_structures.size()); _voxel_structures.remove(index); } void Terrain2DChunk::voxel_structure_clear() { _voxel_structures.clear(); } int Terrain2DChunk::voxel_structure_get_count() const { return _voxel_structures.size(); } void Terrain2DChunk::voxel_structure_add_at_position(Ref structure, const Vector2 &world_position) { ERR_FAIL_COND(!structure.is_valid()); structure->set_position_x(static_cast(world_position.x / _cell_size_x)); structure->set_position_y(static_cast(world_position.y / _cell_size_y)); voxel_structure_add(structure); } Vector Terrain2DChunk::voxel_structures_get() { VARIANT_ARRAY_GET(_voxel_structures); } void Terrain2DChunk::voxel_structures_set(const Vector &structures) { voxel_structure_clear(); for (int i = 0; i < structures.size(); ++i) { Ref structure = Ref(structures[i]); voxel_structure_add(structure); } } void Terrain2DChunk::build() { ERR_FAIL_COND(!ObjectDB::instance_validate(get_voxel_world())); ERR_FAIL_COND(!get_voxel_world()->is_inside_tree()); ERR_FAIL_COND(!is_in_tree()); call("_build"); } void Terrain2DChunk::_build() { if (get_is_generating()) { _queued_generation = true; return; } _is_generating = true; job_next(); } void Terrain2DChunk::clear() { ERR_FAIL_COND_MSG(!has_method("_clear"), "Terrain2DChunk: _clear() is missing! Please implement it!"); call("_clear"); } void Terrain2DChunk::finalize_build() { if (has_method("_finalize_build")) { call("_finalize_build"); } } void Terrain2DChunk::cancel_build() { _queued_generation = false; _abort_build = true; if (_is_generating) { Ref job = job_get_current(); if (job.is_valid()) { ThreadPool::get_singleton()->cancel_job(job); } } } void Terrain2DChunk::bake_lights() { if (has_method("_bake_lights")) call("_bake_lights"); } void Terrain2DChunk::bake_light(Ref light) { if (!light.is_valid()) return; if (has_method("_bake_lights")) call("_bake_light", light); } void Terrain2DChunk::clear_baked_lights() { if (has_method("_clear_baked_lights")) call("_clear_baked_lights"); } #ifdef MODULE_PROPS_2D_ENABLED void Terrain2DChunk::prop_add(const Transform2D &tarnsform, const Ref &prop) { ERR_FAIL_COND(!prop.is_valid()); Prop2DDataStore s; s.transform = tarnsform; s.prop = prop; _props.push_back(s); } Ref Terrain2DChunk::prop_get(int index) { ERR_FAIL_INDEX_V(index, _props.size(), Ref()); return _props.get(index).prop; } Transform2D Terrain2DChunk::prop_get_tarnsform(const int index) { ERR_FAIL_INDEX_V(index, _props.size(), Transform2D()); return _props.get(index).transform; } int Terrain2DChunk::prop_get_count() const { return _props.size(); } void Terrain2DChunk::prop_remove(const int index) { ERR_FAIL_INDEX(index, _props.size()); _props.remove(index); } void Terrain2DChunk::props_clear() { _props.clear(); } #endif #ifdef MODULE_MESH_DATA_RESOURCE_ENABLED int Terrain2DChunk::mesh_data_resource_addv(const Vector2 &local_data_pos, const Ref &mesh, const Ref &texture, const Color &color, const bool apply_voxel_scale) { //TODO /* ERR_FAIL_COND_V(!mesh.is_valid(), 0); int index = _mesh_data_resources.size(); MeshDataResourceEntry e; if (apply_voxel_scale) { e.transform = Transform(Basis().scaled(Vector3(_voxel_scale, _voxel_scale, _voxel_scale))); e.transform.origin = local_data_pos * _voxel_scale; } else { e.transform.origin = local_data_pos; } e.mesh = mesh; e.texture = texture; e.color = color; AABB aabb = AABB(Vector3(), get_world_size()); AABB mesh_aabb = e.transform.xform(mesh->get_aabb()); e.is_inside = aabb.encloses(mesh_aabb); #ifdef MODULE_PROPS_2D_ENABLED if (get_library().is_valid() && texture.is_valid()) { e.uv_rect = get_library()->get_prop_uv_rect(texture); } else { e.uv_rect = Rect2(0, 0, 1, 1); } #else e.uv_rect = Rect2(0, 0, 1, 1); #endif _mesh_data_resources.push_back(e); if (has_method("_mesh_data_resource_added")) call("_mesh_data_resource_added", index); return index; */ return 0; } int Terrain2DChunk::mesh_data_resource_add(const Transform2D &local_transform, const Ref &mesh, const Ref &texture, const Color &color, const bool apply_voxel_scale) { //TODO /* ERR_FAIL_COND_V(!mesh.is_valid(), 0); int index = _mesh_data_resources.size(); MeshDataResourceEntry e; e.transform = local_transform; if (apply_voxel_scale) { e.transform.basis = e.transform.basis.scaled(Vector3(_voxel_scale, _voxel_scale, _voxel_scale)); e.transform.origin = e.transform.origin * _voxel_scale; } e.mesh = mesh; e.texture = texture; e.color = color; AABB aabb = AABB(Vector3(), get_world_size()); AABB mesh_aabb = e.transform.xform(mesh->get_aabb()); e.is_inside = aabb.encloses(mesh_aabb); #ifdef MODULE_PROPS_2D_ENABLED if (get_library().is_valid() && texture.is_valid()) e.uv_rect = get_library()->get_prop_uv_rect(texture); else e.uv_rect = Rect2(0, 0, 1, 1); #else e.uv_rect = Rect2(0, 0, 1, 1); #endif _mesh_data_resources.push_back(e); if (has_method("_mesh_data_resource_added")) call("_mesh_data_resource_added", index); return index; */ return 0; } Ref Terrain2DChunk::mesh_data_resource_get(const int index) { ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Ref()); return _mesh_data_resources[index].mesh; } void Terrain2DChunk::mesh_data_resource_set(const int index, const Ref &mesh) { ERR_FAIL_INDEX(index, _mesh_data_resources.size()); } Ref Terrain2DChunk::mesh_data_resource_get_texture(const int index) { ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Ref()); return _mesh_data_resources[index].texture; } void Terrain2DChunk::mesh_data_resource_set_texture(const int index, const Ref &texture) { ERR_FAIL_INDEX(index, _mesh_data_resources.size()); _mesh_data_resources.write[index].texture = texture; } Color Terrain2DChunk::mesh_data_resource_get_color(const int index) { ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Color()); return _mesh_data_resources[index].color; } void Terrain2DChunk::mesh_data_resource_set_color(const int index, const Color &color) { ERR_FAIL_INDEX(index, _mesh_data_resources.size()); _mesh_data_resources.write[index].color = color; } Rect2 Terrain2DChunk::mesh_data_resource_get_uv_rect(const int index) { ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Rect2()); return _mesh_data_resources[index].uv_rect; } void Terrain2DChunk::mesh_data_resource_set_uv_rect(const int index, const Rect2 &uv_rect) { ERR_FAIL_INDEX(index, _mesh_data_resources.size()); _mesh_data_resources.write[index].uv_rect = uv_rect; } Transform2D Terrain2DChunk::mesh_data_resource_get_transform(const int index) { ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Transform2D()); return _mesh_data_resources.write[index].transform; } void Terrain2DChunk::mesh_data_resource_set_transform(const int index, const Transform2D &transform) { ERR_FAIL_INDEX(index, _mesh_data_resources.size()); _mesh_data_resources.write[index].transform = transform; } bool Terrain2DChunk::mesh_data_resource_get_is_inside(const int index) { ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), true); return _mesh_data_resources[index].is_inside; } void Terrain2DChunk::mesh_data_resource_set_is_inside(const int index, const bool inside) { ERR_FAIL_INDEX(index, _mesh_data_resources.size()); _mesh_data_resources.write[index].is_inside = inside; } int Terrain2DChunk::mesh_data_resource_get_count() const { return _mesh_data_resources.size(); } void Terrain2DChunk::mesh_data_resource_remove(const int index) { ERR_FAIL_INDEX(index, _mesh_data_resources.size()); _mesh_data_resources.remove(index); } void Terrain2DChunk::mesh_data_resource_clear() { _mesh_data_resources.clear(); } #endif int Terrain2DChunk::collider_add(const Transform2D &local_transform, const Ref &shape, const RID &shape_rid, const RID &body) { ERR_FAIL_COND_V(!shape.is_valid() && shape_rid == RID(), 0); int index = _colliders.size(); ColliderBody e; e.transform = local_transform; e.body = body; e.shape = shape; e.shape_rid = shape_rid; _colliders.push_back(e); return index; } Transform2D Terrain2DChunk::collider_get_transform(const int index) { ERR_FAIL_INDEX_V(index, _colliders.size(), Transform2D()); return _colliders[index].transform; } void Terrain2DChunk::collider_set_transform(const int index, const Transform2D &transform) { ERR_FAIL_INDEX(index, _colliders.size()); _colliders.write[index].transform = transform; } Ref Terrain2DChunk::collider_get_shape(const int index) { ERR_FAIL_INDEX_V(index, _colliders.size(), Ref()); return _colliders[index].shape; } void Terrain2DChunk::collider_set_shape(const int index, const Ref &shape) { ERR_FAIL_INDEX(index, _colliders.size()); _colliders.write[index].shape = shape; } RID Terrain2DChunk::collider_get_shape_rid(const int index) { ERR_FAIL_INDEX_V(index, _colliders.size(), RID()); return _colliders[index].shape_rid; } void Terrain2DChunk::collider_set_shape_rid(const int index, const RID &rid) { ERR_FAIL_INDEX(index, _colliders.size()); _colliders.write[index].shape_rid = rid; } RID Terrain2DChunk::collider_get_body(const int index) { ERR_FAIL_INDEX_V(index, _colliders.size(), RID()); return _colliders[index].body; } void Terrain2DChunk::collider_set_body(const int index, const RID &rid) { ERR_FAIL_INDEX(index, _colliders.size()); _colliders.write[index].body = rid; } int Terrain2DChunk::collider_get_count() const { return _colliders.size(); } void Terrain2DChunk::collider_remove(const int index) { ERR_FAIL_INDEX(index, _colliders.size()); _colliders.remove(index); } void Terrain2DChunk::colliders_clear() { _colliders.clear(); } void Terrain2DChunk::enter_tree() { _is_in_tree = true; if (has_method("_enter_tree")) call("_enter_tree"); } void Terrain2DChunk::exit_tree() { _is_in_tree = false; if (has_method("_exit_tree")) call("_exit_tree"); } void Terrain2DChunk::process(const float delta) { if (has_method("_process")) call("_process", delta); } void Terrain2DChunk::physics_process(const float delta) { if (has_method("_physics_process")) call("_physics_process", delta); } void Terrain2DChunk::world_transform_changed() { call("_world_transform_changed"); } void Terrain2DChunk::visibility_changed(const bool visible) { if (has_method("_visibility_changed")) call("_visibility_changed", _is_visible); } void Terrain2DChunk::world_light_added(const Ref &light) { if (has_method("_world_light_added")) call("_world_light_added", light); } void Terrain2DChunk::world_light_removed(const Ref &light) { if (has_method("_world_light_removed")) call("_world_light_removed", light); } void Terrain2DChunk::generation_process(const float delta) { call("_generation_process", delta); } void Terrain2DChunk::generation_physics_process(const float delta) { call("_generation_physics_process", delta); } void Terrain2DChunk::draw() { call("_draw"); } Transform2D Terrain2DChunk::get_transform() const { return _transform; } void Terrain2DChunk::set_transform(const Transform2D &transform) { _transform = transform; } Transform2D Terrain2DChunk::get_global_transform() const { ERR_FAIL_COND_V(!get_voxel_world(), Transform2D()); return get_voxel_world()->get_global_transform() * _transform; } Vector2 Terrain2DChunk::to_local(Vector2 p_global) const { return get_global_transform().affine_inverse().xform(p_global); } Vector2 Terrain2DChunk::to_global(Vector2 p_local) const { return get_global_transform().xform(p_local); } bool Terrain2DChunk::is_safe_to_delete() { if (!_is_generating) { return true; } Ref job = job_get_current(); if (!job.is_valid()) { return true; } return !ThreadPool::get_singleton()->has_job(job); } void Terrain2DChunk::setup_canvas_items_size(const int amount) { if (amount > _canvas_items.size()) { while (amount > _canvas_items.size()) { RID ci = RenderingServer::get_singleton()->canvas_item_create(); if (_voxel_world) { RenderingServer::get_singleton()->canvas_item_set_parent(ci, get_voxel_world()->get_canvas_item()); } _canvas_items.push_back(ci); } return; } else { while (amount != _canvas_items.size()) { RID ci = _canvas_items[_canvas_items.size() - 1]; RenderingServer::get_singleton()->free(ci); _canvas_items.resize(_canvas_items.size() - 1); } } } Terrain2DChunk::Terrain2DChunk() { _is_processing = false; _is_phisics_processing = false; _is_in_tree = false; _is_visible = true; _is_generating = false; _dirty = false; _state = TERRAIN_2D_CHUNK_STATE_OK; _cell_size_x = 32; _cell_size_y = 32; _voxel_world = NULL; _position_x = 0; _position_y = 0; _size_x = 0; _size_y = 0; _data_size_x = 0; _data_size_y = 0; _margin_start = 0; _margin_end = 0; _material_cache_key = 0; _material_cache_key_has = false; _liquid_material_cache_key = 0; _liquid_material_cache_key_has = false; _prop_material_cache_key = 0; _prop_material_cache_key_has = false; _current_job = -1; _queued_generation = false; } Terrain2DChunk::~Terrain2DChunk() { setup_canvas_items_size(0); if (_library.is_valid()) { _library.unref(); } #ifdef MODULE_PROPS_2D_ENABLED props_clear(); #endif #ifdef MODULE_MESH_DATA_RESOURCE_ENABLED mesh_data_resource_clear(); #endif for (int i = 0; i < _channels.size(); ++i) { uint8_t *ch = _channels[i]; if (ch != NULL) { memdelete_arr(ch); } } for (int i = 0; i < _colliders.size(); ++i) { //PhysicsServer::get_singleton()->free(_colliders[i].body); } _colliders.clear(); _jobs.clear(); } void Terrain2DChunk::_enter_tree() { if (_voxel_world) { for (int i = 0; i < _canvas_items.size(); ++i) { RenderingServer::get_singleton()->canvas_item_set_parent(_canvas_items[i], get_voxel_world()->get_canvas_item()); } } for (int i = 0; i < _jobs.size(); ++i) { Ref j = _jobs[i]; if (j.is_valid()) { j->set_chunk(Ref(this)); } } } void Terrain2DChunk::_exit_tree() { if (_is_generating) { cancel_build(); } for (int i = 0; i < _jobs.size(); ++i) { Ref j = _jobs[i]; if (j.is_valid()) { j->chunk_exit_tree(); } } if (_library.is_valid() && _library->supports_caching()) { if (material_cache_key_has()) { _library->material_cache_unref(material_cache_key_get()); } } } void Terrain2DChunk::_generation_process(const float delta) { if (_abort_build) { return; } _THREAD_SAFE_METHOD_ if (_current_job < 0 || _current_job >= _jobs.size()) return; Ref job = _jobs[_current_job]; ERR_FAIL_COND(!job.is_valid()); if (job->get_build_phase_type() == Terrain2DJob::BUILD_PHASE_TYPE_PROCESS) { if (!_voxel_world->can_chunk_do_build_step()) return; job->process(delta); if (job->get_build_phase_type() == Terrain2DJob::BUILD_PHASE_TYPE_NORMAL) { ThreadPool::get_singleton()->add_job(job); } } } void Terrain2DChunk::_generation_physics_process(const float delta) { if (_abort_build) { return; } _THREAD_SAFE_METHOD_ if (_current_job < 0 || _current_job >= _jobs.size()) return; Ref job = _jobs[_current_job]; ERR_FAIL_COND(!job.is_valid()); if (job->get_build_phase_type() == Terrain2DJob::BUILD_PHASE_TYPE_PHYSICS_PROCESS) { if (!_voxel_world->can_chunk_do_build_step()) return; job->physics_process(delta); if (job->get_build_phase_type() == Terrain2DJob::BUILD_PHASE_TYPE_NORMAL) { ThreadPool::get_singleton()->add_job(job); } } } void Terrain2DChunk::_world_transform_changed() { Transform2D t; Vector2 pos = Vector2(_position_x * static_cast(_size_x) * _cell_size_x, _position_y * static_cast(_size_y) * _cell_size_y); pos = _mesh_transform_terrain.xform(pos); //t *= _custom_transform; t.set_origin(pos); set_transform(t); if (get_canvas_item_count() > 0) { RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(0), t); } #if TOOLS_ENABLED if (_debug_canvas_item.is_valid()) { RenderingServer::get_singleton()->canvas_item_set_transform(_debug_canvas_item, t); } #endif } /* bool Terrain2DChunk::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name.begins_with("channels/")) { int index = name.get_slicec('/', 1).to_int(); if (_channels.size() <= index) { set_channel_count(index); } PoolByteArray arr = p_value; if (arr.size() == 0) return true; set_channel_array(index, arr); } return true; } bool Terrain2DChunk::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; if (name.begins_with("channels/")) { int index = name.get_slicec('/', 1).to_int(); r_ret = get_channel_array(index); return true; } return false; } void Terrain2DChunk::_get_property_list(List *p_list) const { for (int i = 0; i < _channels.size(); ++i) { p_list->push_back(PropertyInfo(Variant::POOL_BYTE_ARRAY, "channels/" + String::num(i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL)); } } */ void Terrain2DChunk::_bind_methods() { ADD_SIGNAL(MethodInfo("mesh_generation_finished", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DChunk"))); BIND_VMETHOD(MethodInfo("_mesh_data_resource_added", PropertyInfo(Variant::INT, "index"))); BIND_VMETHOD(MethodInfo("_channel_setup")); BIND_VMETHOD(MethodInfo("_bake_lights")); BIND_VMETHOD(MethodInfo("_bake_light", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DLight"))); BIND_VMETHOD(MethodInfo("_clear_baked_lights")); ClassDB::bind_method(D_METHOD("bake_lights"), &Terrain2DChunk::bake_lights); ClassDB::bind_method(D_METHOD("bake_light", "light"), &Terrain2DChunk::bake_light); ClassDB::bind_method(D_METHOD("clear_baked_lights"), &Terrain2DChunk::clear_baked_lights); BIND_VMETHOD(MethodInfo("_enter_tree")); BIND_VMETHOD(MethodInfo("_exit_tree")); BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta"))); BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta"))); BIND_VMETHOD(MethodInfo("_world_transform_changed")); BIND_VMETHOD(MethodInfo("_visibility_changed", PropertyInfo(Variant::BOOL, "visible"))); BIND_VMETHOD(MethodInfo("_world_light_added", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DLight"))); BIND_VMETHOD(MethodInfo("_world_light_removed", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DLight"))); BIND_VMETHOD(MethodInfo("_draw")); BIND_VMETHOD(MethodInfo("_generation_process", PropertyInfo(Variant::REAL, "delta"))); BIND_VMETHOD(MethodInfo("_generation_physics_process", PropertyInfo(Variant::REAL, "delta"))); BIND_VMETHOD(MethodInfo("_finalize_build")); ClassDB::bind_method(D_METHOD("enter_tree"), &Terrain2DChunk::enter_tree); ClassDB::bind_method(D_METHOD("exit_tree"), &Terrain2DChunk::exit_tree); ClassDB::bind_method(D_METHOD("process", "delta"), &Terrain2DChunk::process); ClassDB::bind_method(D_METHOD("physics_process", "delta"), &Terrain2DChunk::physics_process); ClassDB::bind_method(D_METHOD("world_transform_changed"), &Terrain2DChunk::world_transform_changed); ClassDB::bind_method(D_METHOD("visibility_changed", "visible"), &Terrain2DChunk::visibility_changed); ClassDB::bind_method(D_METHOD("world_light_added", "light"), &Terrain2DChunk::world_light_added); ClassDB::bind_method(D_METHOD("world_light_removed", "light"), &Terrain2DChunk::world_light_removed); ClassDB::bind_method(D_METHOD("generation_process", "delta"), &Terrain2DChunk::generation_process); ClassDB::bind_method(D_METHOD("generation_physics_process", "delta"), &Terrain2DChunk::generation_physics_process); ClassDB::bind_method(D_METHOD("finalize_build"), &Terrain2DChunk::finalize_build); ClassDB::bind_method(D_METHOD("cancel_build"), &Terrain2DChunk::cancel_build); ClassDB::bind_method(D_METHOD("get_process"), &Terrain2DChunk::get_process); ClassDB::bind_method(D_METHOD("set_process", "value"), &Terrain2DChunk::set_process); ClassDB::bind_method(D_METHOD("get_physics_process"), &Terrain2DChunk::get_physics_process); ClassDB::bind_method(D_METHOD("set_physics_process", "value"), &Terrain2DChunk::set_physics_process); ClassDB::bind_method(D_METHOD("is_in_tree"), &Terrain2DChunk::is_in_tree); ClassDB::bind_method(D_METHOD("get_transform"), &Terrain2DChunk::get_transform); ClassDB::bind_method(D_METHOD("set_transform", "value"), &Terrain2DChunk::set_transform); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform"); ClassDB::bind_method(D_METHOD("get_visible"), &Terrain2DChunk::get_visible); ClassDB::bind_method(D_METHOD("set_visible", "value"), &Terrain2DChunk::set_visible); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "get_visible"); ClassDB::bind_method(D_METHOD("get_is_generating"), &Terrain2DChunk::get_is_generating); ClassDB::bind_method(D_METHOD("set_is_generating", "value"), &Terrain2DChunk::set_is_generating); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_generating", PROPERTY_HINT_NONE, "", 0), "set_is_generating", "get_is_generating"); ClassDB::bind_method(D_METHOD("is_build_aborted"), &Terrain2DChunk::is_build_aborted); ClassDB::bind_method(D_METHOD("get_dirty"), &Terrain2DChunk::get_dirty); ClassDB::bind_method(D_METHOD("set_dirty", "value"), &Terrain2DChunk::set_dirty); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dirty", PROPERTY_HINT_NONE, "", 0), "set_dirty", "get_dirty"); ClassDB::bind_method(D_METHOD("get_state"), &Terrain2DChunk::get_state); ClassDB::bind_method(D_METHOD("set_state", "value"), &Terrain2DChunk::set_state); ADD_PROPERTY(PropertyInfo(Variant::INT, "state", PROPERTY_HINT_NONE, "", 0), "set_state", "get_state"); ClassDB::bind_method(D_METHOD("get_position_x"), &Terrain2DChunk::get_position_x); ClassDB::bind_method(D_METHOD("set_position_x", "value"), &Terrain2DChunk::set_position_x); ADD_PROPERTY(PropertyInfo(Variant::INT, "position_x"), "set_position_x", "get_position_x"); ClassDB::bind_method(D_METHOD("get_position_y"), &Terrain2DChunk::get_position_y); ClassDB::bind_method(D_METHOD("set_position_y", "value"), &Terrain2DChunk::set_position_y); ADD_PROPERTY(PropertyInfo(Variant::INT, "position_y"), "set_position_y", "get_position_y"); ClassDB::bind_method(D_METHOD("get_size_x"), &Terrain2DChunk::get_size_x); ClassDB::bind_method(D_METHOD("set_size_x"), &Terrain2DChunk::set_size_x); ADD_PROPERTY(PropertyInfo(Variant::INT, "size_x"), "set_size_x", "get_size_x"); ClassDB::bind_method(D_METHOD("get_size_y"), &Terrain2DChunk::get_size_y); ClassDB::bind_method(D_METHOD("set_size_y"), &Terrain2DChunk::set_size_y); ADD_PROPERTY(PropertyInfo(Variant::INT, "size_y"), "set_size_y", "get_size_y"); ClassDB::bind_method(D_METHOD("get_data_size_x"), &Terrain2DChunk::get_data_size_x); ClassDB::bind_method(D_METHOD("set_data_size_x"), &Terrain2DChunk::set_data_size_x); ADD_PROPERTY(PropertyInfo(Variant::INT, "data_size_x"), "set_data_size_x", "get_data_size_x"); ClassDB::bind_method(D_METHOD("get_data_size_y"), &Terrain2DChunk::get_data_size_y); ClassDB::bind_method(D_METHOD("set_data_size_y"), &Terrain2DChunk::set_data_size_y); ADD_PROPERTY(PropertyInfo(Variant::INT, "data_size_y"), "set_data_size_y", "get_data_size_y"); ClassDB::bind_method(D_METHOD("get_position"), &Terrain2DChunk::get_position); ClassDB::bind_method(D_METHOD("set_position", "x", "z"), &Terrain2DChunk::set_position); ClassDB::bind_method(D_METHOD("get_world_position"), &Terrain2DChunk::get_world_position); ClassDB::bind_method(D_METHOD("get_world_size"), &Terrain2DChunk::get_world_size); ClassDB::bind_method(D_METHOD("get_world_rect"), &Terrain2DChunk::get_world_rect); ClassDB::bind_method(D_METHOD("get_margin_start"), &Terrain2DChunk::get_margin_start); ClassDB::bind_method(D_METHOD("set_margin_start"), &Terrain2DChunk::set_margin_start); ADD_PROPERTY(PropertyInfo(Variant::INT, "margin_start"), "set_margin_start", "get_margin_start"); ClassDB::bind_method(D_METHOD("get_margin_end"), &Terrain2DChunk::get_margin_end); ClassDB::bind_method(D_METHOD("set_margin_end"), &Terrain2DChunk::set_margin_end); ADD_PROPERTY(PropertyInfo(Variant::INT, "margin_end"), "set_margin_end", "get_margin_end"); ClassDB::bind_method(D_METHOD("material_cache_key_get"), &Terrain2DChunk::material_cache_key_get); ClassDB::bind_method(D_METHOD("material_cache_key_set"), &Terrain2DChunk::material_cache_key_set); ADD_PROPERTY(PropertyInfo(Variant::INT, "material_cache_key", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "material_cache_key_set", "material_cache_key_get"); ClassDB::bind_method(D_METHOD("material_cache_key_has_get"), &Terrain2DChunk::material_cache_key_has); ClassDB::bind_method(D_METHOD("material_cache_key_has_set"), &Terrain2DChunk::material_cache_key_has_set); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "material_cache_key_has", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "material_cache_key_has_set", "material_cache_key_has_get"); ClassDB::bind_method(D_METHOD("liquid_material_cache_key_get"), &Terrain2DChunk::liquid_material_cache_key_get); ClassDB::bind_method(D_METHOD("liquid_material_cache_key_set"), &Terrain2DChunk::liquid_material_cache_key_set); ADD_PROPERTY(PropertyInfo(Variant::INT, "liquid_material_cache_key", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "liquid_material_cache_key_set", "liquid_material_cache_key_get"); ClassDB::bind_method(D_METHOD("liquid_material_cache_key_has_get"), &Terrain2DChunk::liquid_material_cache_key_has); ClassDB::bind_method(D_METHOD("liquid_material_cache_key_has_set"), &Terrain2DChunk::liquid_material_cache_key_has_set); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "liquid_material_cache_key_has", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "liquid_material_cache_key_has_set", "liquid_material_cache_key_has_get"); ClassDB::bind_method(D_METHOD("prop_material_cache_key_get"), &Terrain2DChunk::prop_material_cache_key_get); ClassDB::bind_method(D_METHOD("prop_material_cache_key_set"), &Terrain2DChunk::prop_material_cache_key_set); ADD_PROPERTY(PropertyInfo(Variant::INT, "prop_material_cache_key", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "prop_material_cache_key_set", "prop_material_cache_key_get"); ClassDB::bind_method(D_METHOD("prop_material_cache_key_has_get"), &Terrain2DChunk::prop_material_cache_key_has); ClassDB::bind_method(D_METHOD("prop_material_cache_key_has_set"), &Terrain2DChunk::prop_material_cache_key_has_set); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "prop_material_cache_key_has", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "prop_material_cache_key_has_set", "prop_material_cache_key_has_get"); ClassDB::bind_method(D_METHOD("get_library"), &Terrain2DChunk::get_library); ClassDB::bind_method(D_METHOD("set_library", "value"), &Terrain2DChunk::set_library); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DLibrary"), "set_library", "get_library"); ClassDB::bind_method(D_METHOD("get_cell_size_x"), &Terrain2DChunk::get_cell_size_x); ClassDB::bind_method(D_METHOD("set_cell_size_x", "value"), &Terrain2DChunk::set_cell_size_x); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_size_x"), "set_cell_size_x", "get_cell_size_x"); ClassDB::bind_method(D_METHOD("get_cell_size_y"), &Terrain2DChunk::get_cell_size_y); ClassDB::bind_method(D_METHOD("set_cell_size_y", "value"), &Terrain2DChunk::set_cell_size_y); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_size_y"), "set_cell_size_y", "get_cell_size_y"); ClassDB::bind_method(D_METHOD("job_get", "index"), &Terrain2DChunk::job_get); ClassDB::bind_method(D_METHOD("job_set", "index", "job"), &Terrain2DChunk::job_set); ClassDB::bind_method(D_METHOD("job_remove", "index"), &Terrain2DChunk::job_remove); ClassDB::bind_method(D_METHOD("job_add", "job"), &Terrain2DChunk::job_add); ClassDB::bind_method(D_METHOD("job_get_count"), &Terrain2DChunk::job_get_count); ClassDB::bind_method(D_METHOD("job_get_current_index"), &Terrain2DChunk::job_get_current_index); ClassDB::bind_method(D_METHOD("job_next"), &Terrain2DChunk::job_next); ClassDB::bind_method(D_METHOD("job_get_current"), &Terrain2DChunk::job_get_current); ClassDB::bind_method(D_METHOD("get_voxel_world"), &Terrain2DChunk::get_voxel_world); ClassDB::bind_method(D_METHOD("set_voxel_world", "world"), &Terrain2DChunk::set_voxel_world_bind); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "voxel_world", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DWorld", 0), "set_voxel_world", "get_voxel_world"); ADD_GROUP("Mesh Transforms", "mesh_transform"); ClassDB::bind_method(D_METHOD("mesh_transform_terrain_get"), &Terrain2DChunk::mesh_transform_terrain_get); ClassDB::bind_method(D_METHOD("mesh_transform_terrain_set", "player"), &Terrain2DChunk::mesh_transform_terrain_set); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "mesh_transform_terrain"), "mesh_transform_terrain_set", "mesh_transform_terrain_get"); ClassDB::bind_method(D_METHOD("mesh_transform_wall_north_get"), &Terrain2DChunk::mesh_transform_wall_north_get); ClassDB::bind_method(D_METHOD("mesh_transform_wall_north_set", "player"), &Terrain2DChunk::mesh_transform_wall_north_set); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "mesh_transform_wall_north"), "mesh_transform_wall_north_set", "mesh_transform_wall_north_get"); ClassDB::bind_method(D_METHOD("mesh_transform_wall_south_get"), &Terrain2DChunk::mesh_transform_wall_south_get); ClassDB::bind_method(D_METHOD("mesh_transform_wall_south_set", "player"), &Terrain2DChunk::mesh_transform_wall_south_set); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "mesh_transform_wall_south"), "mesh_transform_wall_south_set", "mesh_transform_wall_south_get"); ClassDB::bind_method(D_METHOD("mesh_transform_wall_east_get"), &Terrain2DChunk::mesh_transform_wall_east_get); ClassDB::bind_method(D_METHOD("mesh_transform_wall_east_set", "player"), &Terrain2DChunk::mesh_transform_wall_east_set); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "mesh_transform_wall_east"), "mesh_transform_wall_east_set", "mesh_transform_wall_east_get"); ClassDB::bind_method(D_METHOD("mesh_transform_wall_west_get"), &Terrain2DChunk::mesh_transform_wall_west_get); ClassDB::bind_method(D_METHOD("mesh_transform_wall_west_set", "player"), &Terrain2DChunk::mesh_transform_wall_west_set); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "mesh_transform_wall_west"), "mesh_transform_wall_west_set", "mesh_transform_wall_west_get"); ClassDB::bind_method(D_METHOD("get_default_tile_shape"), &Terrain2DChunk::get_default_tile_shape); ClassDB::bind_method(D_METHOD("set_default_tile_shape", "shape"), &Terrain2DChunk::set_default_tile_shape); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_tile_shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_default_tile_shape", "get_default_tile_shape"); //Terra Data ClassDB::bind_method(D_METHOD("channel_setup"), &Terrain2DChunk::channel_setup); ClassDB::bind_method(D_METHOD("set_size", "size_x", "size_y", "margin_start", "margin_end"), &Terrain2DChunk::set_size, DEFVAL(0), DEFVAL(0)); ClassDB::bind_method(D_METHOD("validate_data_position", "x", "y"), &Terrain2DChunk::validate_data_position); ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "index"), &Terrain2DChunk::get_voxel); ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "index"), &Terrain2DChunk::set_voxel); ClassDB::bind_method(D_METHOD("channel_get_count"), &Terrain2DChunk::channel_get_count); ClassDB::bind_method(D_METHOD("channel_set_count", "count"), &Terrain2DChunk::channel_set_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "channel_set_count", "channel_get_count"); ClassDB::bind_method(D_METHOD("channel_is_allocated", "index"), &Terrain2DChunk::channel_is_allocated); ClassDB::bind_method(D_METHOD("channel_ensure_allocated", "index", "default_value"), &Terrain2DChunk::channel_ensure_allocated); ClassDB::bind_method(D_METHOD("channel_allocate", "index", "default_value"), &Terrain2DChunk::channel_allocate); ClassDB::bind_method(D_METHOD("channel_fill", "value", "index"), &Terrain2DChunk::channel_fill); ClassDB::bind_method(D_METHOD("channel_dealloc", "index"), &Terrain2DChunk::channel_dealloc); ClassDB::bind_method(D_METHOD("channel_get_array", "index"), &Terrain2DChunk::channel_get_array); ClassDB::bind_method(D_METHOD("channel_set_array", "index", "array"), &Terrain2DChunk::channel_set_array); ClassDB::bind_method(D_METHOD("channel_get_compressed", "index"), &Terrain2DChunk::channel_get_compressed); ClassDB::bind_method(D_METHOD("channel_set_compressed", "index", "array"), &Terrain2DChunk::channel_set_compressed); ClassDB::bind_method(D_METHOD("get_index", "x", "y"), &Terrain2DChunk::get_index); ClassDB::bind_method(D_METHOD("get_data_index", "x", "y"), &Terrain2DChunk::get_data_index); ClassDB::bind_method(D_METHOD("get_data_size"), &Terrain2DChunk::get_data_size); ClassDB::bind_method(D_METHOD("voxel_structure_get", "index"), &Terrain2DChunk::voxel_structure_get); ClassDB::bind_method(D_METHOD("voxel_structure_add", "structure"), &Terrain2DChunk::voxel_structure_add); ClassDB::bind_method(D_METHOD("voxel_structure_remove", "structure"), &Terrain2DChunk::voxel_structure_remove); ClassDB::bind_method(D_METHOD("voxel_structure_remove_index", "index"), &Terrain2DChunk::voxel_structure_remove_index); ClassDB::bind_method(D_METHOD("voxel_structure_clear"), &Terrain2DChunk::voxel_structure_clear); ClassDB::bind_method(D_METHOD("voxel_structure_get_count"), &Terrain2DChunk::voxel_structure_get_count); ClassDB::bind_method(D_METHOD("voxel_structure_add_at_position", "structure", "world_position"), &Terrain2DChunk::voxel_structure_add_at_position); ClassDB::bind_method(D_METHOD("voxel_structures_get"), &Terrain2DChunk::voxel_structures_get); ClassDB::bind_method(D_METHOD("voxel_structures_set"), &Terrain2DChunk::voxel_structures_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_structures", PROPERTY_HINT_NONE, "23/20:Terrain2DStructure", PROPERTY_USAGE_DEFAULT, "Terrain2DStructure"), "voxel_structures_set", "voxel_structures_get"); //Meshes #ifdef MODULE_PROPS_2D_ENABLED ClassDB::bind_method(D_METHOD("prop_add", "prop"), &Terrain2DChunk::prop_add); ClassDB::bind_method(D_METHOD("prop_get", "index"), &Terrain2DChunk::prop_get); ClassDB::bind_method(D_METHOD("prop_get_count"), &Terrain2DChunk::prop_get_count); ClassDB::bind_method(D_METHOD("prop_remove", "index"), &Terrain2DChunk::prop_remove); ClassDB::bind_method(D_METHOD("props_clear"), &Terrain2DChunk::props_clear); #endif #ifdef MODULE_MESH_DATA_RESOURCE_ENABLED ClassDB::bind_method(D_METHOD("mesh_data_resource_addv", "local_data_pos", "mesh", "texture", "color", "apply_voxel_scale"), &Terrain2DChunk::mesh_data_resource_addv, DEFVAL(Ref()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true)); ClassDB::bind_method(D_METHOD("mesh_data_resource_add", "local_transform", "mesh", "texture", "color", "apply_voxel_scale"), &Terrain2DChunk::mesh_data_resource_add, DEFVAL(Ref()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true)); ClassDB::bind_method(D_METHOD("mesh_data_resource_get", "index"), &Terrain2DChunk::mesh_data_resource_get); ClassDB::bind_method(D_METHOD("mesh_data_resource_set", "index", "mesh"), &Terrain2DChunk::mesh_data_resource_set); ClassDB::bind_method(D_METHOD("mesh_data_resource_get_texture", "index"), &Terrain2DChunk::mesh_data_resource_get_texture); ClassDB::bind_method(D_METHOD("mesh_data_resource_set_texture", "index", "texture"), &Terrain2DChunk::mesh_data_resource_set_texture); ClassDB::bind_method(D_METHOD("mesh_data_resource_get_color", "index"), &Terrain2DChunk::mesh_data_resource_get_color); ClassDB::bind_method(D_METHOD("mesh_data_resource_set_color", "index", "color"), &Terrain2DChunk::mesh_data_resource_set_color); ClassDB::bind_method(D_METHOD("mesh_data_resource_get_uv_rect", "index"), &Terrain2DChunk::mesh_data_resource_get_uv_rect); ClassDB::bind_method(D_METHOD("mesh_data_resource_set_uv_rect", "index", "uv_rect"), &Terrain2DChunk::mesh_data_resource_set_uv_rect); ClassDB::bind_method(D_METHOD("mesh_data_resource_get_transform", "index"), &Terrain2DChunk::mesh_data_resource_get_transform); ClassDB::bind_method(D_METHOD("mesh_data_resource_set_transform", "index", "transform"), &Terrain2DChunk::mesh_data_resource_set_transform); ClassDB::bind_method(D_METHOD("mesh_data_resource_get_is_inside", "index"), &Terrain2DChunk::mesh_data_resource_get_is_inside); ClassDB::bind_method(D_METHOD("mesh_data_resource_set_is_inside", "index", "inside"), &Terrain2DChunk::mesh_data_resource_set_is_inside); ClassDB::bind_method(D_METHOD("mesh_data_resource_get_count"), &Terrain2DChunk::mesh_data_resource_get_count); ClassDB::bind_method(D_METHOD("mesh_data_resource_remove", "index"), &Terrain2DChunk::mesh_data_resource_remove); ClassDB::bind_method(D_METHOD("mesh_data_resource_clear"), &Terrain2DChunk::mesh_data_resource_clear); #endif ClassDB::bind_method(D_METHOD("collider_add", "local_transform", "shape", "shape_rid", "body"), &Terrain2DChunk::collider_add, DEFVAL(RID()), DEFVAL(RID())); ClassDB::bind_method(D_METHOD("collider_get_transform", "index"), &Terrain2DChunk::collider_get_transform); ClassDB::bind_method(D_METHOD("collider_set_transform", "index", "transform"), &Terrain2DChunk::collider_set_transform); ClassDB::bind_method(D_METHOD("collider_get_shape", "index"), &Terrain2DChunk::collider_get_shape); ClassDB::bind_method(D_METHOD("collider_set_shape", "index", "shape"), &Terrain2DChunk::collider_set_shape); ClassDB::bind_method(D_METHOD("collider_get_shape_rid", "index"), &Terrain2DChunk::collider_get_shape_rid); ClassDB::bind_method(D_METHOD("collider_set_shape_rid", "index", "rid"), &Terrain2DChunk::collider_set_shape_rid); ClassDB::bind_method(D_METHOD("collider_get_body", "index"), &Terrain2DChunk::collider_get_body); ClassDB::bind_method(D_METHOD("collider_set_body", "index", "rid"), &Terrain2DChunk::collider_set_body); ClassDB::bind_method(D_METHOD("collider_get_count"), &Terrain2DChunk::collider_get_count); ClassDB::bind_method(D_METHOD("collider_remove", "index"), &Terrain2DChunk::collider_remove); ClassDB::bind_method(D_METHOD("colliders_clear"), &Terrain2DChunk::colliders_clear); BIND_VMETHOD(MethodInfo("_build")); ClassDB::bind_method(D_METHOD("build"), &Terrain2DChunk::build); ClassDB::bind_method(D_METHOD("_build"), &Terrain2DChunk::_build); ClassDB::bind_method(D_METHOD("get_global_transform"), &Terrain2DChunk::get_global_transform); ClassDB::bind_method(D_METHOD("to_local", "global"), &Terrain2DChunk::to_local); ClassDB::bind_method(D_METHOD("to_global", "local"), &Terrain2DChunk::to_global); ClassDB::bind_method(D_METHOD("_world_transform_changed"), &Terrain2DChunk::_world_transform_changed); ClassDB::bind_method(D_METHOD("_enter_tree"), &Terrain2DChunk::_enter_tree); ClassDB::bind_method(D_METHOD("_exit_tree"), &Terrain2DChunk::_exit_tree); ClassDB::bind_method(D_METHOD("_generation_process"), &Terrain2DChunk::_generation_process); ClassDB::bind_method(D_METHOD("_generation_physics_process"), &Terrain2DChunk::_generation_physics_process); ClassDB::bind_method(D_METHOD("is_safe_to_delete"), &Terrain2DChunk::is_safe_to_delete); }