#ifndef TERRAIN_SURFACE_MERGER_H #define TERRAIN_SURFACE_MERGER_H #include "terrain_surface.h" #include "scene/resources/texture.h" #include "../../texture_packer/texture_packer.h" class TerrainSurfaceMerger : public TerrainSurface { GDCLASS(TerrainSurfaceMerger, TerrainSurface) public: Ref get_region(const TerrainSurfaceSides side); void set_region(const TerrainSurfaceSides side, const Ref &texture); Ref get_texture(const TerrainSurfaceSides side); void set_texture(const TerrainSurfaceSides side, const Ref &texture); void refresh_rects(); TerrainSurfaceMerger(); ~TerrainSurfaceMerger(); protected: static void _bind_methods(); private: Ref _regions[TERRAIN_SIDES_COUNT]; Ref _textures[TERRAIN_SIDES_COUNT]; }; #endif