#ifndef TERRAIN_LIBRARY_MERGER_H #define TERRAIN_LIBRARY_MERGER_H #include "core/containers/rb_map.h" #include "core/object/resource.h" #include "terrain_library.h" #include "scene/resources/material/material.h" #include "../data/terrain_light.h" #include "terrain_surface_merger.h" #include "modules/modules_enabled.gen.h" class TerrainSurfaceSimple; class TerrainMesher; class PackedScene; class TerrainLibraryMerger : public TerrainLibrary { GDCLASS(TerrainLibraryMerger, TerrainLibrary) public: int get_texture_flags() const; void set_texture_flags(const int flags); int get_max_atlas_size() const; void set_max_atlas_size(const int size); bool get_keep_original_atlases() const; void set_keep_original_atlases(const bool value); Color get_background_color() const; void set_background_color(const Color &color); int get_margin() const; void set_margin(const int margin); Ref terra_surface_get(const int index); void terra_surface_add(Ref value); void terra_surface_set(const int index, Ref value); void terra_surface_remove(const int index); int terra_surface_get_num() const; void terra_surfaces_clear(); Vector get_terra_surfaces(); void set_terra_surfaces(const Vector &surfaces); #ifdef MODULE_PROPS_ENABLED Ref get_prop(const int index); void add_prop(Ref value); bool has_prop(const Ref &value) const; void set_prop(const int index, const Ref &value); void remove_prop(const int index); int get_num_props() const; void clear_props(); Vector get_props(); void set_props(const Vector &props); Rect2 get_prop_uv_rect(const Ref &texture); Ref get_prop_packer(); #endif void refresh_rects(); void _setup_material_albedo(const int material_index, const Ref &texture); TerrainLibraryMerger(); ~TerrainLibraryMerger(); protected: #ifdef MODULE_PROPS_ENABLED bool process_prop_textures(Ref prop); #endif static void _bind_methods(); Vector> _terra_surfaces; #ifdef MODULE_PROPS_ENABLED Vector> _props; #endif Ref _packer; Ref _prop_packer; }; #endif