#ifndef PROP_2D_ESS_ENTITY_H #define PROP_2D_ESS_ENTITY_H #include "scene/main/spatial.h" #include "core/math/vector3.h" class Prop2DESSEntity : public Spatial { GDCLASS(Prop2DESSEntity, Spatial); OBJ_CATEGORY("Prop2Ds"); public: Prop2DESSEntity(); ~Prop2DESSEntity(); protected: static void _bind_methods(); private: }; #endif