#include "paint_editor_plugin.h" #include "core/config/engine.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "paint_inspector_plugin.h" #include "../nodes/paint_node.h" void PaintEditorPlugin::make_visible(const bool visible) { } String PaintEditorPlugin::get_name() const { return "PaintNodeEditor"; } void PaintEditorPlugin::edit(Object *p_object) { _active_node = Object::cast_to(p_object); } bool PaintEditorPlugin::handles(Object *p_object) const { return p_object->is_class("PaintNode"); } void PaintEditorPlugin::edited_scene_changed() { } bool PaintEditorPlugin::forward_canvas_gui_input(const Ref &p_event) { if (!_active_node) { return false; } if (!ObjectDB::instance_validate(_active_node)) { _active_node = NULL; return false; } if (CanvasItemEditor::get_singleton() && CanvasItemEditor::get_singleton()->get_current_tool() != CanvasItemEditor::TOOL_SELECT) { return false; } return _active_node->forward_canvas_gui_input(p_event); } void PaintEditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) { } void PaintEditorPlugin::forward_canvas_force_draw_over_viewport(Control *p_overlay) { } PaintEditorPlugin::PaintEditorPlugin(EditorNode *p_node) { _active_node = NULL; editor = p_node; _inspector_plugin = memnew(PaintInspectorPlugin); add_inspector_plugin(_inspector_plugin); editor->get_scene_tree_dock()->add_custom_scene_root_class("Paint", "PaintProject"); } PaintEditorPlugin::~PaintEditorPlugin() { } void PaintEditorPlugin::on_node_removed(Node *node) { if (_active_node == node) { _active_node = NULL; } } void PaintEditorPlugin::_notification(int p_what) { if (p_what == NOTIFICATION_READY) { if (!get_tree()->is_connected("node_removed", this, "on_node_removed")) { get_tree()->connect("node_removed", this, "on_node_removed"); } } } void PaintEditorPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("on_node_removed", "node"), &PaintEditorPlugin::on_node_removed); }