// gles2.dl /* FRT - A Godot platform targeting single board computers Copyright (c) 2017-2022 Emanuele Fornara SPDX-License-Identifier: MIT */ #include typedef void (*___glActiveTexture___)(GLenum texture); typedef void (*___glAttachShader___)(GLuint program, GLuint shader); typedef void (*___glBindAttribLocation___)(GLuint program, GLuint index, const GLchar *name); typedef void (*___glBindBuffer___)(GLenum target, GLuint buffer); typedef void (*___glBindFramebuffer___)(GLenum target, GLuint framebuffer); typedef void (*___glBindRenderbuffer___)(GLenum target, GLuint renderbuffer); typedef void (*___glBindTexture___)(GLenum target, GLuint texture); typedef void (*___glBlendColor___)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (*___glBlendEquation___)(GLenum mode); typedef void (*___glBlendEquationSeparate___)(GLenum modeRGB, GLenum modeAlpha); typedef void (*___glBlendFunc___)(GLenum sfactor, GLenum dfactor); typedef void (*___glBlendFuncSeparate___)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (*___glBufferData___)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); typedef void (*___glBufferSubData___)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); typedef GLenum (*___glCheckFramebufferStatus___)(GLenum target); typedef void (*___glClear___)(GLbitfield mask); typedef void (*___glClearColor___)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (*___glClearDepthf___)(GLfloat d); typedef void (*___glClearStencil___)(GLint s); typedef void (*___glColorMask___)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (*___glCompileShader___)(GLuint shader); typedef void (*___glCompressedTexImage2D___)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (*___glCompressedTexSubImage2D___)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (*___glCopyTexImage2D___)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (*___glCopyTexSubImage2D___)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef GLuint (*___glCreateProgram___)(); typedef GLuint (*___glCreateShader___)(GLenum type); typedef void (*___glCullFace___)(GLenum mode); typedef void (*___glDeleteBuffers___)(GLsizei n, const GLuint *buffers); typedef void (*___glDeleteFramebuffers___)(GLsizei n, const GLuint *framebuffers); typedef void (*___glDeleteProgram___)(GLuint program); typedef void (*___glDeleteRenderbuffers___)(GLsizei n, const GLuint *renderbuffers); typedef void (*___glDeleteShader___)(GLuint shader); typedef void (*___glDeleteTextures___)(GLsizei n, const GLuint *textures); typedef void (*___glDepthFunc___)(GLenum func); typedef void (*___glDepthMask___)(GLboolean flag); typedef void (*___glDepthRangef___)(GLfloat n, GLfloat f); typedef void (*___glDetachShader___)(GLuint program, GLuint shader); typedef void (*___glDisable___)(GLenum cap); typedef void (*___glDisableVertexAttribArray___)(GLuint index); typedef void (*___glDrawArrays___)(GLenum mode, GLint first, GLsizei count); typedef void (*___glDrawElements___)(GLenum mode, GLsizei count, GLenum type, const void *indices); typedef void (*___glEnable___)(GLenum cap); typedef void (*___glEnableVertexAttribArray___)(GLuint index); typedef void (*___glFinish___)(); typedef void (*___glFlush___)(); typedef void (*___glFramebufferRenderbuffer___)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (*___glFramebufferTexture2D___)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (*___glFrontFace___)(GLenum mode); typedef void (*___glGenBuffers___)(GLsizei n, GLuint *buffers); typedef void (*___glGenerateMipmap___)(GLenum target); typedef void (*___glGenFramebuffers___)(GLsizei n, GLuint *framebuffers); typedef void (*___glGenRenderbuffers___)(GLsizei n, GLuint *renderbuffers); typedef void (*___glGenTextures___)(GLsizei n, GLuint *textures); typedef void (*___glGetActiveAttrib___)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (*___glGetActiveUniform___)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (*___glGetAttachedShaders___)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); typedef GLint (*___glGetAttribLocation___)(GLuint program, const GLchar *name); typedef void (*___glGetBooleanv___)(GLenum pname, GLboolean *data); typedef void (*___glGetBufferParameteriv___)(GLenum target, GLenum pname, GLint *params); typedef GLenum (*___glGetError___)(); typedef void (*___glGetFloatv___)(GLenum pname, GLfloat *data); typedef void (*___glGetFramebufferAttachmentParameteriv___)(GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (*___glGetIntegerv___)(GLenum pname, GLint *data); typedef void (*___glGetProgramiv___)(GLuint program, GLenum pname, GLint *params); typedef void (*___glGetProgramInfoLog___)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (*___glGetRenderbufferParameteriv___)(GLenum target, GLenum pname, GLint *params); typedef void (*___glGetShaderiv___)(GLuint shader, GLenum pname, GLint *params); typedef void (*___glGetShaderInfoLog___)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (*___glGetShaderPrecisionFormat___)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); typedef void (*___glGetShaderSource___)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); typedef const GLubyte * (*___glGetString___)(GLenum name); typedef void (*___glGetTexParameterfv___)(GLenum target, GLenum pname, GLfloat *params); typedef void (*___glGetTexParameteriv___)(GLenum target, GLenum pname, GLint *params); typedef void (*___glGetUniformfv___)(GLuint program, GLint location, GLfloat *params); typedef void (*___glGetUniformiv___)(GLuint program, GLint location, GLint *params); typedef GLint (*___glGetUniformLocation___)(GLuint program, const GLchar *name); typedef void (*___glGetVertexAttribfv___)(GLuint index, GLenum pname, GLfloat *params); typedef void (*___glGetVertexAttribiv___)(GLuint index, GLenum pname, GLint *params); typedef void (*___glGetVertexAttribPointerv___)(GLuint index, GLenum pname, void **pointer); typedef void (*___glHint___)(GLenum target, GLenum mode); typedef GLboolean (*___glIsBuffer___)(GLuint buffer); typedef GLboolean (*___glIsEnabled___)(GLenum cap); typedef GLboolean (*___glIsFramebuffer___)(GLuint framebuffer); typedef GLboolean (*___glIsProgram___)(GLuint program); typedef GLboolean (*___glIsRenderbuffer___)(GLuint renderbuffer); typedef GLboolean (*___glIsShader___)(GLuint shader); typedef GLboolean (*___glIsTexture___)(GLuint texture); typedef void (*___glLineWidth___)(GLfloat width); typedef void (*___glLinkProgram___)(GLuint program); typedef void (*___glPixelStorei___)(GLenum pname, GLint param); typedef void (*___glPolygonOffset___)(GLfloat factor, GLfloat units); typedef void (*___glReadPixels___)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); typedef void (*___glReleaseShaderCompiler___)(); typedef void (*___glRenderbufferStorage___)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (*___glSampleCoverage___)(GLfloat value, GLboolean invert); typedef void (*___glScissor___)(GLint x, GLint y, GLsizei width, GLsizei height); typedef void (*___glShaderBinary___)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); typedef void (*___glShaderSource___)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); typedef void (*___glStencilFunc___)(GLenum func, GLint ref, GLuint mask); typedef void (*___glStencilFuncSeparate___)(GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (*___glStencilMask___)(GLuint mask); typedef void (*___glStencilMaskSeparate___)(GLenum face, GLuint mask); typedef void (*___glStencilOp___)(GLenum fail, GLenum zfail, GLenum zpass); typedef void (*___glStencilOpSeparate___)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (*___glTexImage2D___)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (*___glTexParameterf___)(GLenum target, GLenum pname, GLfloat param); typedef void (*___glTexParameterfv___)(GLenum target, GLenum pname, const GLfloat *params); typedef void (*___glTexParameteri___)(GLenum target, GLenum pname, GLint param); typedef void (*___glTexParameteriv___)(GLenum target, GLenum pname, const GLint *params); typedef void (*___glTexSubImage2D___)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (*___glUniform1f___)(GLint location, GLfloat v0); typedef void (*___glUniform1fv___)(GLint location, GLsizei count, const GLfloat *value); typedef void (*___glUniform1i___)(GLint location, GLint v0); typedef void (*___glUniform1iv___)(GLint location, GLsizei count, const GLint *value); typedef void (*___glUniform2f___)(GLint location, GLfloat v0, GLfloat v1); typedef void (*___glUniform2fv___)(GLint location, GLsizei count, const GLfloat *value); typedef void (*___glUniform2i___)(GLint location, GLint v0, GLint v1); typedef void (*___glUniform2iv___)(GLint location, GLsizei count, const GLint *value); typedef void (*___glUniform3f___)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (*___glUniform3fv___)(GLint location, GLsizei count, const GLfloat *value); typedef void (*___glUniform3i___)(GLint location, GLint v0, GLint v1, GLint v2); typedef void (*___glUniform3iv___)(GLint location, GLsizei count, const GLint *value); typedef void (*___glUniform4f___)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (*___glUniform4fv___)(GLint location, GLsizei count, const GLfloat *value); typedef void (*___glUniform4i___)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (*___glUniform4iv___)(GLint location, GLsizei count, const GLint *value); typedef void (*___glUniformMatrix2fv___)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (*___glUniformMatrix3fv___)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (*___glUniformMatrix4fv___)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (*___glUseProgram___)(GLuint program); typedef void (*___glValidateProgram___)(GLuint program); typedef void (*___glVertexAttrib1f___)(GLuint index, GLfloat x); typedef void (*___glVertexAttrib1fv___)(GLuint index, const GLfloat *v); typedef void (*___glVertexAttrib2f___)(GLuint index, GLfloat x, GLfloat y); typedef void (*___glVertexAttrib2fv___)(GLuint index, const GLfloat *v); typedef void (*___glVertexAttrib3f___)(GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (*___glVertexAttrib3fv___)(GLuint index, const GLfloat *v); typedef void (*___glVertexAttrib4f___)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (*___glVertexAttrib4fv___)(GLuint index, const GLfloat *v); typedef void (*___glVertexAttribPointer___)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); typedef void (*___glViewport___)(GLint x, GLint y, GLsizei width, GLsizei height); typedef void (*___glRenderbufferStorageMultisample___)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);