import os Import('env') module_env = env.Clone() sources = [ "register_types.cpp", "library/terrain_2d_library.cpp", "library/terrain_2d_library_simple.cpp", "library/terrain_2d_material_cache.cpp", "nodes/terrain_2d_light_node.cpp", "library/terrain_2d_surface.cpp", "library/terrain_2d_surface_simple.cpp", "data/terrain_2d_light.cpp", "meshers/terrain_2d_mesher.cpp", "meshers/isometric/terrain_2d_mesher_isometric.cpp", "meshers/simple/terrain_2d_mesher_simple.cpp", "meshers/default/terrain_2d_mesher_default.cpp", "world/terrain_2d_world.cpp", "world/terrain_2d_chunk.cpp", "world/terrain_2d_structure.cpp", "world/block_terrain_2d_structure.cpp", "world/terrain_2d_environment_data.cpp", "world/default/terrain_2d_world_default.cpp", "world/default/terrain_2d_chunk_default.cpp", "world/simple/terrain_2d_chunk_simple.cpp", "world/simple/terrain_2d_world_simple.cpp", "world/isometric/terrain_2d_chunk_isometric.cpp", "world/isometric/terrain_2d_world_isometric.cpp", "level_generator/terrain_2d_level_generator.cpp", "level_generator/terrain_2d_level_generator_flat.cpp", "areas/terrain_2d_world_area.cpp", "world/terrain_2d_world_editor.cpp", "world/jobs/terrain_2d_job.cpp", "world/jobs/terrain_2d_terrain_job.cpp", "world/jobs/terrain_2d_light_job.cpp", "world/jobs/terrain_2d_prop_job.cpp", ] if env["module_texture_packer_enabled"]: sources.append("library/terrain_2d_library_merger.cpp") sources.append("library/terrain_2d_library_merger_pcm.cpp") sources.append("library/terrain_2d_surface_merger.cpp") sources.append("library/terrain_2d_material_cache_pcm.cpp") if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes': # Shared lib compilation module_env.Append(CCFLAGS=['-fPIC']) module_env['LIBS'] = [] shared_lib = module_env.SharedLibrary(target='#bin/terraman_2d', source=sources) shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0] env.Append(LIBS=[shared_lib_shim]) env.Append(LIBPATH=['#bin']) else: # Static compilation module_env.add_source_files(env.modules_sources, sources)