#ifndef ENTITY_SKILL_H
#define ENTITY_SKILL_H

/*************************************************************************/
/*  entity_skill.h                                                       */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core/object/resource.h"

#include "entity_skill_data.h"

class EntitySkill : public Resource {
	GDCLASS(EntitySkill, Resource);

public:
	Ref<EntitySkillData> get_skill();
	void set_skill(Ref<EntitySkillData> value);

	int get_skill_id();
	void set_skill_id(int value);

	int get_current();
	void set_current(int value);

	int get_max();
	void set_max(int value);

	bool get_disabled();
	void set_disabled(bool value);

	Dictionary to_dict();
	void from_dict(const Dictionary &dict);

	Dictionary _to_dict();
	void _from_dict(const Dictionary &dict);

	EntitySkill();
	~EntitySkill();

protected:
	static void _bind_methods();

private:
	Ref<EntitySkillData> _skill;
	int _skill_id;
	StringName _skill_path;
	int _current;
	int _max;
	bool _disabled;
};

#endif