Calculates an angular acceleration to match an agent's orientation to that of its target. Attempts to make the agent arrive with zero remaining angular velocity. Calculates an angular acceleration to match an agent's orientation to that of its target. Attempts to make the agent arrive with zero remaining angular velocity. The amount of distance in radians for the behavior to consider itself close enough to be matching the target agent's rotation. The amount of distance in radians from the goal to start slowing down. The target orientation for the behavior to try and match rotations to. The amount of time to reach the target velocity Whether to use the X and Z components instead of X and Y components when determining angles. X and Z should be used in 3D.