/*************************************************************************/
/*  terrain_surface_merger.cpp                                           */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/*************************************************************************/

#include "terrain_surface_merger.h"

#include "terrain_library_merger.h"

Ref<AtlasTexture> TerrainSurfaceMerger::get_region(const TerrainSurfaceSides side) {
	return _regions[side];
}
void TerrainSurfaceMerger::set_region(const TerrainSurfaceSides side, const Ref<AtlasTexture> &texture) {
	_regions[side] = texture;
}

Ref<Texture> TerrainSurfaceMerger::get_texture(const TerrainSurfaceSides side) {
	return _textures[side];
}
void TerrainSurfaceMerger::set_texture(const TerrainSurfaceSides side, const Ref<Texture> &texture) {
	_textures[side] = texture;
}

void TerrainSurfaceMerger::refresh_rects() {
	for (int i = 0; i < TERRAIN_SIDES_COUNT; ++i) {
		if (!_regions[i].is_valid()) {
			_rects[i] = Rect2();
			continue;
		}

		Ref<AtlasTexture> at = _regions[i];
		Ref<Texture> tex = at->get_atlas();

		if (!tex.is_valid()) {
			_rects[i] = Rect2();
			continue;
		}

		Rect2 region = at->get_region();
		float w = tex->get_width();
		float h = tex->get_height();

		Rect2 r;

		r.position.x = region.position.x / w;
		r.position.y = region.position.y / h;
		r.size.x = region.size.x / w;
		r.size.y = region.size.y / h;

		_rects[i] = r;
	}
}

TerrainSurfaceMerger::TerrainSurfaceMerger() {
	for (int i = 0; i < TERRAIN_SIDES_COUNT; ++i) {
		_regions[i].unref();
		_textures[i].unref();
	}
}

TerrainSurfaceMerger::~TerrainSurfaceMerger() {
}

void TerrainSurfaceMerger::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_region", "side"), &TerrainSurfaceMerger::get_region);
	ClassDB::bind_method(D_METHOD("set_region", "side", "texture"), &TerrainSurfaceMerger::set_region);
	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_top", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_SIDE_TOP);
	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_bottom", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_SIDE_BOTTOM);
	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_side", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_SIDE_SIDE);

	ClassDB::bind_method(D_METHOD("get_texture", "side"), &TerrainSurfaceMerger::get_texture);
	ClassDB::bind_method(D_METHOD("set_texture", "side", "texture"), &TerrainSurfaceMerger::set_texture);
	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_top", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_SIDE_TOP);
	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_bottom", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_SIDE_BOTTOM);
	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_side", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_SIDE_SIDE);
}