<?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeAnimation" inherits="AnimationRootNode" version="4.2"> <brief_description> Input animation to use in an [AnimationNodeBlendTree]. </brief_description> <description> A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together. </description> <tutorials> <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.md</link> <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> </methods> <members> <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="@"""> Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player]. </member> </members> <constants> </constants> </class>