<?xml version="1.0" encoding="UTF-8" ?> <class name="LargeTexture" inherits="Texture" version="4.1"> <brief_description> [i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with offsets. </brief_description> <description> [i]Deprecated (will be removed in Godot 4.0).[/i] A [Texture] capable of storing many smaller textures with offsets. You can dynamically add pieces ([Texture]s) to this [LargeTexture] using different offsets. </description> <tutorials> </tutorials> <methods> <method name="add_piece"> <return type="int" /> <argument index="0" name="ofs" type="Vector2" /> <argument index="1" name="texture" type="Texture" /> <description> Adds [code]texture[/code] to this [LargeTexture], starting on offset [code]ofs[/code]. </description> </method> <method name="clear"> <return type="void" /> <description> Clears the [LargeTexture]. </description> </method> <method name="get_piece_count" qualifiers="const"> <return type="int" /> <description> Returns the number of pieces currently in this [LargeTexture]. </description> </method> <method name="get_piece_offset" qualifiers="const"> <return type="Vector2" /> <argument index="0" name="idx" type="int" /> <description> Returns the offset of the piece with the index [code]idx[/code]. </description> </method> <method name="get_piece_texture" qualifiers="const"> <return type="Texture" /> <argument index="0" name="idx" type="int" /> <description> Returns the [Texture] of the piece with the index [code]idx[/code]. </description> </method> <method name="set_piece_offset"> <return type="void" /> <argument index="0" name="idx" type="int" /> <argument index="1" name="ofs" type="Vector2" /> <description> Sets the offset of the piece with the index [code]idx[/code] to [code]ofs[/code]. </description> </method> <method name="set_piece_texture"> <return type="void" /> <argument index="0" name="idx" type="int" /> <argument index="1" name="texture" type="Texture" /> <description> Sets the [Texture] of the piece with index [code]idx[/code] to [code]texture[/code]. </description> </method> <method name="set_size"> <return type="void" /> <argument index="0" name="size" type="Vector2" /> <description> Sets the size of this [LargeTexture]. </description> </method> </methods> <members> <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" /> </members> <constants> </constants> </class>