#ifndef HTTP_SERVER_SIMPLE_H
#define HTTP_SERVER_SIMPLE_H

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/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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#include "core/io/image_loader.h"
#include "core/io/json.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/tcp_server.h"
#include "core/io/zip_io.h"
#include "core/containers/list.h"
#include "core/os/rw_lock.h"
#include "core/os/semaphore.h"
#include "core/containers/vector.h"

#include "core/config/project_settings.h"

#include "modules/web/http/http_server_enums.h"

class HTTPParser;
class WebServerSimple;
class WebServerRequest;
class HTTPServerSimple;

class HTTPServerConnection : public Reference {
	GDCLASS(HTTPServerConnection, Reference);

public:
	void update();

	void send_redirect(Ref<WebServerRequest> request, const String &location, const HTTPServerEnums::HTTPStatusCode status_code);
	void send(Ref<WebServerRequest> request);
	void send_file(Ref<WebServerRequest> request, const String &p_file_path);

	void close();
	bool closed();

	HTTPServerConnection();
	~HTTPServerConnection();

	WebServerSimple *_web_server;
	HTTPServerSimple *_http_server;

	bool use_ssl = false;
	Ref<CryptoKey> key;

	Ref<StreamPeerTCP> tcp;
	Ref<StreamPeerSSL> ssl;
	Ref<StreamPeer> peer;

	Ref<HTTPParser> _http_parser;
	uint64_t time = 0;
	uint8_t req_buf[4096];

	bool _closed;
};

class HTTPServerSimple : public Reference {
	GDCLASS(HTTPServerSimple, Reference);

public:
	void stop();

	Error listen(int p_port, IP_Address p_address, bool p_use_ssl, String p_ssl_key, String p_ssl_cert);
	bool is_listening() const;
	void poll();

	HTTPServerSimple();
	~HTTPServerSimple();

	WebServerSimple *_web_server;

	Map<String, String> mimes;

	Ref<X509Certificate> cert;

	bool _use_worker_threads;
	int _thread_count;

private:
	Ref<TCP_Server> server;

	Ref<CryptoKey> key;
	bool use_ssl = false;

	List<Ref<HTTPServerConnection>> _connections;
	RWLock _connections_lock;

	void _clear_clients();
	void _stop_workers();
	void _set_internal_certs(Ref<Crypto> p_crypto);

	void _wake_workers();

	struct ServerWorkerThread {
		Thread *thread;
		Semaphore *semaphore;
		Ref<HTTPServerSimple> server;
		bool running;
		bool working;

		ServerWorkerThread() {
			thread = nullptr;
			semaphore = nullptr;
			running = false;
			working = false;
		}
	};

	Vector<ServerWorkerThread *> _threads;

	static void _worker_thread_func(void *data);
};

#endif