#include "sd_op_repeat.h" Ref SdOpRepeat::get_output() { return output; } void SdOpRepeat::set_output(const Ref &val) { output = val; } int SdOpRepeat::get_x() const { return x; } void SdOpRepeat::set_x(const int val) { x = val; } int SdOpRepeat::get_y() const { return y; } void SdOpRepeat::set_y(const int val) { y = val; } float SdOpRepeat::get_random_rotation() const { return random_rotation; } void SdOpRepeat::set_random_rotation(const float val) { random_rotation = val; } //tool; //export(Resource) ; Ref output; //export(int) ; int x = 3; //export(int) ; int y = 3; //export(float) ; float random_rotation = 0.5; void SdOpRepeat::_init_properties() { if (!output) { output = MMNodeUniversalProperty.new(); output.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT; } output.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL; output.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL; //output.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT; output.slot_name = ">>> Apply >>>"; output.get_value_from_owner = true; register_input_property(output); register_output_property(output); } void SdOpRepeat::_register_methods(const Variant &mm_graph_node) { mm_graph_node.add_slot_label_universal(output); mm_graph_node.add_slot_int("get_x", "set_x", "X"); mm_graph_node.add_slot_int("get_y", "set_y", "Y"); mm_graph_node.add_slot_float("get_random_rotation", "set_random_rotation", "Random rotation", 0.01); } void SdOpRepeat::_get_property_value(const Vector2 &uv) { //todo add this as a parameter; int pseed = 123123; //$in(repeat_2d($uv, vec2(1.0/$rx, 1.0/$ry), float($seed), $r)); Vector2 new_uv = MMAlgos.repeat_2d(uv, Vector2(1.0 / float(x), 1.0/ float(y)), 1.0/float(pseed), random_rotation); return output.get_value(new_uv, true); } //x; int SdOpRepeat::get_x() { return x; } void SdOpRepeat::set_x(const int val) { x = val; emit_changed(); output.emit_changed(); } //y; int SdOpRepeat::get_y() { return y; } void SdOpRepeat::set_y(const int val) { y = val; emit_changed(); output.emit_changed(); } //random_rotation; float SdOpRepeat::get_random_rotation() { return random_rotation; } void SdOpRepeat::set_random_rotation(const float val) { random_rotation = val; emit_changed(); output.emit_changed(); } } SdOpRepeat::SdOpRepeat() { output; x = 3; y = 3; random_rotation = 0.5; } SdOpRepeat::~SdOpRepeat() { } static void SdOpRepeat::_bind_methods() { ClassDB::bind_method(D_METHOD("get_output"), &SdOpRepeat::get_output); ClassDB::bind_method(D_METHOD("set_output", "value"), &SdOpRepeat::set_output); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_output", "get_output"); ClassDB::bind_method(D_METHOD("get_x"), &SdOpRepeat::get_x); ClassDB::bind_method(D_METHOD("set_x", "value"), &SdOpRepeat::set_x); ADD_PROPERTY(PropertyInfo(Variant::INT, "x"), "set_x", "get_x"); ClassDB::bind_method(D_METHOD("get_y"), &SdOpRepeat::get_y); ClassDB::bind_method(D_METHOD("set_y", "value"), &SdOpRepeat::set_y); ADD_PROPERTY(PropertyInfo(Variant::INT, "y"), "set_y", "get_y"); ClassDB::bind_method(D_METHOD("get_random_rotation"), &SdOpRepeat::get_random_rotation); ClassDB::bind_method(D_METHOD("set_random_rotation", "value"), &SdOpRepeat::set_random_rotation); ADD_PROPERTY(PropertyInfo(Variant::REAL, "random_rotation"), "set_random_rotation", "get_random_rotation"); ClassDB::bind_method(D_METHOD("_init_properties"), &SdOpRepeat::_init_properties); ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &SdOpRepeat::_register_methods); ClassDB::bind_method(D_METHOD("_get_property_value", "uv"), &SdOpRepeat::_get_property_value); ClassDB::bind_method(D_METHOD("get_x"), &SdOpRepeat::get_x); ClassDB::bind_method(D_METHOD("set_x", "val"), &SdOpRepeat::set_x); ClassDB::bind_method(D_METHOD("get_y"), &SdOpRepeat::get_y); ClassDB::bind_method(D_METHOD("set_y", "val"), &SdOpRepeat::set_y); ClassDB::bind_method(D_METHOD("get_random_rotation"), &SdOpRepeat::get_random_rotation); ClassDB::bind_method(D_METHOD("set_random_rotation", "val"), &SdOpRepeat::set_random_rotation); }