#ifndef CHARACTER_SPEC_H
#define CHARACTER_SPEC_H

/*************************************************************************/
/*  character_spec.h                                                     */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core/containers/vector.h"
#include "core/object/resource.h"
#include "core/string/ustring.h"

class Spell;

class CharacterSpec : public Resource {
	GDCLASS(CharacterSpec, Resource);

public:
	int get_id() const;
	void set_id(const int value);

	int get_num_rows() const;
	void set_num_rows(const int value);

	int get_num_columns(const int row) const;
	void set_num_columns(const int row, const int value);

	int get_num_ranks(const int row, const int column) const;
	void set_num_ranks(const int row, const int column, const int value);

	Vector<Variant> get_talents();

	Ref<Spell> get_talent(const int row, const int column, const int rank);
	void set_talent(const int row, const int column, const int rank, const Ref<Spell> &talent);

	bool has_talent_with_id(const int id);
	Ref<Spell> get_talent_with_id(const int id);

	CharacterSpec();
	~CharacterSpec();

protected:
	bool _set(const StringName &p_name, const Variant &p_value);
	bool _get(const StringName &p_name, Variant &r_ret) const;
	void _get_property_list(List<PropertyInfo> *p_list) const;
	static void _bind_methods();

private:
	int _id;
	Vector<Vector<Vector<Ref<Spell>>>> _rows;
};

#endif